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Interfaces (UI/UX)280k · #192

frontend-design-direction

Sets the design direction for user interfaces (UI) of websites and applications. It's useful for ensuring the product's look and feel is cohesive and aligned with project goals.

What it does

Helps define the look and feel of a website or app, ensuring it's professional, user-friendly, and appropriate for its purpose. It goes beyond just making things work, focusing on how they appear and feel to the user.

When to use it

  • ✓When creating a new website or app from scratch.
  • ✓When an existing site or app looks generic or outdated.
  • ✓When adding new features that need to fit the overall design.

Example of what to ask your AI

“How can I make this dashboard look more professional and less generic?”

Want more? Open the sections below.

How to use

The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.

Skill link

https://github.com/affaan-m/ECC/blob/main/skills/frontend-design-direction/SKILL.md

Ready-to-paste message

Use this skill to help me: https://github.com/affaan-m/ECC/blob/main/skills/frontend-design-direction/SKILL.md Read the SKILL.md file at that link and follow its instructions for my task.
How it works

The AI considers the website's purpose, who will use it, and the desired feel (e.g., serious, playful, technical). It then suggests specific design details like colors, fonts, and layout to achieve this goal.

Installation

Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.

In the terminal (Claude Code, Codex, Cursor), in your project folder:

npx skills add affaan-m/ECC --skill frontend-design-direction

Or download just the file:

curl -L https://raw.githubusercontent.com/affaan-m/ECC/main/skills/frontend-design-direction/SKILL.md -o SKILL.md
Technical content (original SKILL.md)

Original text by the author, straight from GitHub.

Frontend Design Direction

Use this skill when the work is not just making UI function, but making it feel purposeful, polished, and appropriate to the product domain.

Source: salvaged from stale community PR #1659 by linus707.

Note: ECC intentionally does not rebundle the canonical Anthropic frontend-design skill. Install that from anthropics/skills when you want the official upstream skill. This skill is the ECC-specific design-direction salvage of the useful local guidance from #1659.

When to Use

  • The user asks to build a web page, app, dashboard, artifact, component, or UI.
  • The user asks to make an interface more polished, distinctive, beautiful, or less generic.
  • The implementation needs visual hierarchy, typography, color, motion, layout, and interaction choices.
  • The current UI works but reads as flat, generic, templated, or mismatched to the audience.

Design Direction

Before coding, choose a specific direction:

  1. Purpose: what job does the interface do?
  2. Audience: who repeats this workflow, and what do they need to scan first?
  3. Tone: utilitarian, editorial, playful, industrial, refined, technical, maximal, minimal, dense, calm, or another explicit direction.
  4. Memorable detail: one design idea that makes the result feel intentional.
  5. Constraints: framework, accessibility, performance, responsiveness, and existing design system.

Match the direction to the domain. A SaaS operations tool should usually be dense, quiet, and scannable. A portfolio, launch page, game, or editorial piece can be more expressive. Do not force a landing-page composition onto a tool that needs repeated daily use.

Implementation Guidance

Evidence contract and content states

Before implementation, record the product surface, user's job, primary action, hierarchy, target viewports and the reference observation behind each important choice. Make these constraints checkable; a palette alone is not evidence. Use local product references when external research is unnecessary or unavailable.

For each relevant state, record its trigger, visible feedback and safe next action:

State Check
Loading Stable structure and progress; cancellation where supported
Empty Explain missing data and offer a useful next action
Error Specific failure and a recovery path
Partial Show available data and clearly mark unavailable portions
Success Confirm completion and show the next action or supported undo
Permission Explain the access boundary and a safe request/return path

Record a reason when a state does not apply. Unavailable test access is an untested state, not a reason to mark it not applicable.

Build from the contract

  • Build the actual usable experience as the first screen unless the user explicitly asks for marketing copy.
  • Use existing project components, tokens, icon libraries, and routing patterns before introducing a new visual system.
  • Use real or generated visual assets when the interface depends on images, products, places, people, gameplay, charts, or inspectable media.
  • Prefer contextual typography and spacing over generic oversized hero text.
  • Keep palettes multi-dimensional: avoid a UI dominated by one hue family.
  • Use CSS variables or existing design tokens so the direction remains coherent across states.
  • Design responsive constraints explicitly: grids, aspect ratios, min/max sizes, stable toolbars, and fixed-format controls should not shift when labels or hover states appear.
  • Use motion sparingly but deliberately. Prefer high-signal transitions that clarify state over decorative animation.
  • Verify text fit on mobile and desktop. Long labels must wrap or resize cleanly rather than overflowing.

Anti-Patterns

  • Do not default to common generated patterns: purple gradients, decorative blobs, oversized cards, vague hero copy, or stock-like atmospheric media.
  • Do not add UI cards inside other cards.
  • Do not use a single decorative style everywhere when the domain calls for restraint.
  • Do not hide the primary product, tool, object, or workflow behind generic marketing sections.
  • Do not add a new dependency for a design flourish unless it clearly pays for itself.
  • Do not describe the UI's features inside the UI when the controls can speak for themselves.

Review Checklist

  • The first viewport immediately communicates the product, workflow, or object.

…

FAQ

What's the difference between this skill and the official 'frontend-design'?

This skill is an ECC-specific version focused on particular design guidance. The official Anthropic skill is more general and should be installed separately if needed.

What are 'content states'?

These are the different situations a user might encounter, such as when data is loading, when there's no data (empty), when an error occurs, or when an action completes successfully.

What are 'anti-patterns'?

These are common design practices that should generally be avoided, like using flashy purple gradients, cards within cards, or hiding the main product function behind generic marketing sections.

Details

Original description by the author

Set an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment.

repo: affaan-m/ECC

Popularity

GitHub stars
280k
Ranking position
#192
License
MIT
Updated
10/15/2026

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