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Interfaces (UI/UX)280k · #81

make-interfaces-feel-better

Helps your agent polish interface elements. Makes visual details like spacing and text look more refined and user-friendly.

What it does

This tool helps improve the look and feel of user interfaces (app or website screens). It suggests adjustments to details like spacing, fonts, shadows, and animations to make everything more polished and pleasing.

When to use it

  • ✓When a screen feels 'off', flat, or unfinished.
  • ✓When building or reviewing elements like buttons, lists, or forms.
  • ✓To add visual states like 'hover' or 'loading'.

Example of what to ask your AI

“How can I make buttons feel more responsive when clicked?”

Want more? Open the sections below.

How to use

The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.

Skill link

https://github.com/affaan-m/ECC/blob/main/pi/core/skills/make-interfaces-feel-better/SKILL.md

Ready-to-paste message

Use this skill to help me: https://github.com/affaan-m/ECC/blob/main/pi/core/skills/make-interfaces-feel-better/SKILL.md Read the SKILL.md file at that link and follow its instructions for my task.
How it works

The tool analyzes design details such as corner rounding, visual alignment of icons, and the use of shadows. It applies specific rules to ensure these elements work well together and create a cohesive visual experience.

Installation

Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.

In the terminal (Claude Code, Codex, Cursor), in your project folder:

npx skills add affaan-m/ECC --skill make-interfaces-feel-better

Or download just the file:

curl -L https://raw.githubusercontent.com/affaan-m/ECC/main/pi/core/skills/make-interfaces-feel-better/SKILL.md -o SKILL.md
Technical content (original SKILL.md)

Original text by the author, straight from GitHub.

Make Interfaces Feel Better

Use this skill for the small design-engineering details that compound into a more polished interface.

Source: salvaged from stale community PR #1659 by linus707.

When to Use

  • The user says the UI feels off, flat, generic, cramped, jumpy, or unfinished.
  • You are building controls, cards, lists, dashboards, navigation, forms, or toolbars.
  • A component needs hover, active, focus, enter, exit, loading, or empty states.
  • A frontend review needs specific before/after recommendations.

Core Principles

Concentric Radius

For nearby nested rounded surfaces:

outer radius = inner radius + padding

If padding is large, treat layers as separate surfaces instead of forcing the math. The point is optical coherence, not formula worship.

Optical Alignment

Geometric centering is not always visual centering. Icon buttons, play triangles, arrows, stars, and asymmetric icons often need a small offset. Fix the SVG when possible; otherwise adjust with a pixel-level margin or padding change.

Shadows And Borders

Use borders for separation and focus rings. Use layered shadows when a card, button, dropdown, or popover needs depth. Shadows should be transparent and subtle enough to work across backgrounds.

Text Wrapping

  • Use text-wrap: balance on headings and short titles.
  • Use text-wrap: pretty on short-to-medium body text, captions, descriptions, and list items.
  • Avoid both on long prose, code, and preformatted content.
  • Use font-variant-numeric: tabular-nums for counters, timers, prices, tables, and other updating numbers.

Font Smoothing

On macOS, apply antialiased font smoothing at the root layout when the project does not already do so:

html {
  -webkit-font-smoothing: antialiased;
  -moz-osx-font-smoothing: grayscale;
}

Image Outlines

Images often need a subtle inset outline so their edges do not blur into the surface.

img {
  outline: 1px solid rgba(0, 0, 0, 0.1);
  outline-offset: -1px;
}

@media (prefers-color-scheme: dark) {
  img {
    outline-color: rgba(255, 255, 255, 0.1);
  }
}

Use neutral black or white alpha outlines. Do not tint image outlines with the brand palette.

Motion

Use CSS transitions for interactive state changes because they can retarget when the user changes intent mid-motion. Reserve keyframes for staged one-shot entrances or loading sequences.

Good motion defaults:

  • Enter: combine opacity, small translateY, and optionally blur.
  • Exit: shorter and quieter than enter, usually 150ms.
  • Press: scale(0.96) for tactile buttons, with a way to disable it when the movement distracts.
  • Icon swaps: cross-fade with opacity, scale, and blur instead of instant visibility toggles.

Transition Scope

Never use transition: all. Specify the changed properties:

.button {
  transition-property: transform, background-color, box-shadow;
  transition-duration: 150ms;
  transition-timing-function: ease-out;
}

Use will-change only for first-frame stutter on compositor-friendly properties such as transform, opacity, and filter. Never use will-change: all.

Hit Areas

Interactive controls should have at least a 40x40px hit area, ideally 44x44px where the layout allows it. Expand with a pseudo-element when the visible icon is smaller, but do not let expanded hit areas overlap.

Review Output

When reviewing a UI polish pass, report concrete changes in before/after rows:

Principle Before After
Concentric radius Same radius on parent and child Parent radius accounts for padding
Tabular numbers Counter shifts as digits change Counter uses tabular-nums
Transition scope transition: all Explicit transition properties

Include file paths and properties when they are not obvious from the snippets. Omit principles that you checked but did not change.

Checklist

  • Nested rounded elements are optically coherent.
  • Icons are visually centered.
  • Buttons, cards, and popovers use borders or shadows for the right reason.
  • Headings and short text avoid awkward wrapping.
  • Dynamic numbers use tabular numerals.
  • Images have neutral outlines where needed.
  • Enter and exit animations are split, subtle, and interruptible where appropriate.
  • Buttons have tactile active states without exaggerated motion.
  • transition: all and will-change: all are absent.
  • Small controls still have usable hit areas.
FAQ

What is 'Concentric Radius'?

It's a rule to ensure that rounded corners on nested elements (one inside another) have a harmonious appearance, considering the space between them.

Why isn't geometric centering always best?

Some icons, like arrows or stars, aren't perfectly symmetrical. Visual alignment might require a slight adjustment so they appear correctly centered.

How should shadows and borders be used?

Borders are good for separating elements or indicating focus. Shadows create depth, useful for cards or dropdown menus, and should be subtle enough to work on various backgrounds.

Details

Original description by the author

Apply concrete design-engineering details that make interfaces feel polished. Use when reviewing or improving UI spacing, typography, borders, shadows, motion, hit areas, icons, text wrapping, and interaction states.

repo: affaan-m/ECC

Popularity

GitHub stars
280k
Ranking position
#81
License
MIT
Updated
10/15/2026

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