minecraft-plugin-development
Helps your agent build or modify Minecraft server plugins. It handles plugin setup, commands, listeners, and version-safe API usage.
What it does
This tool helps create and modify programs (called 'plugins') for the game Minecraft. It's useful for adding new features to your server, like custom commands, game systems, and managing player data.
When to use it
- ✓When you want to add a new command for players on your Minecraft server.
- ✓If you need to create a game system, like a battle mode or a kit system.
- ✓When wanting to save player information, such as progress or items.
Example of what to ask your AI
“Create a Minecraft plugin that adds a command to give players items.”
Want more? Open the sections below.
How to use
The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.
Skill link
Ready-to-paste message
How it works
The AI understands how Minecraft plugins work, including how to register commands and handle player actions. It uses this knowledge to write the necessary code for your plugin.
Installation
Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.
In the terminal (Claude Code, Codex, Cursor), in your project folder:
npx skills add github/awesome-copilot --skill minecraft-plugin-developmentOr download just the file:
curl -L https://raw.githubusercontent.com/github/awesome-copilot/main/skills/minecraft-plugin-development/SKILL.md -o SKILL.mdTechnical content (original SKILL.md)
Original text by the author, straight from GitHub.
Minecraft Plugin Development
Use this skill for Minecraft server plugin work in the Paper, Spigot, and Bukkit ecosystem.
This skill is especially useful for gameplay-heavy plugins such as combat systems, wave or boss encounters, war or team modes, arenas, kit systems, cooldown-based abilities, scoreboards, and config-driven game rules.
For grounded implementation patterns drawn from real Paper plugins, load these references as needed:
references/project-patterns.mdfor high-level architecture patterns seen in real gameplay pluginsreferences/bootstrap-registration.mdforonEnable, command wiring, listener registration, and shutdown expectationsreferences/state-sessions-and-phases.mdfor player session modeling, game phases, match state, and reconnect-safe logicreferences/config-data-and-async.mdfor config managers, database-backed player data, async flushes, and UI refresh tasksreferences/maps-heroes-and-feature-modules.mdfor map rotation, hero or class systems, and modular feature growthreferences/minigame-instance-flow.mdfor arena instances, countdowns, loot refreshes, wave systems, visibility isolation, and entity-to-game ownershipreferences/persistent-progression-and-events.mdfor long-running PvP servers with profiles, perks, buffs, quests, economy, custom domain events, and extension registriesreferences/build-test-and-runtime-validation.mdfor Maven or Gradle packaging, shaded dependencies, generated resources, soft dependencies, config validation commands, and first-round server test plans
Scope
- In scope: Paper, Spigot, Bukkit plugin development
- In scope:
plugin.yml, commands, tab completion, listeners, schedulers, configs, permissions, Adventure text, player state, minigame flow, arena instances, map copies, loot, waves, persistent profiles, perks, buffs, quests, economy, and PvP/PvE game loops - In scope: Java-based server plugin architecture, debugging, refactoring, and feature implementation
- Out of scope by default: Fabric mods, Forge mods, client mods, Bedrock add-ons
If the user says "Minecraft plugin" but the stack is unclear, first determine whether the project is Paper/Spigot/Bukkit or a modding stack.
Default Working Style
When this skill triggers:
- Identify the server API and version target.
- Identify the build system and Java version.
- Inspect
plugin.yml, the main plugin class, and command or listener registration. - Map the gameplay flow before editing code:
- player lifecycle
- game phases
- timers and scheduled tasks
- team, arena, or match state
- config and persistence
- Make the smallest coherent change that keeps registration, config, and runtime behavior aligned.
If the plugin is gameplay-heavy or stateful, read references/project-patterns.md and references/state-sessions-and-phases.md before editing.
If the task touches arena isolation, map instances, chest or resource refills, wave spawning, route voting, spectator visibility, or game-specific chat, also read references/minigame-instance-flow.md.
If the task touches persistent player progression, profile saves, economy rewards, perks, buffs, quests, custom combat events, or long-running shared PvP servers, also read references/persistent-progression-and-events.md.
If the task touches build files, plugin.yml metadata, shaded dependencies, generated resource output, deployment to a test server, optional plugin integrations, or release validation, also read references/build-test-and-runtime-validation.md.
Project Discovery Checklist
Check these first when present:
plugin.ymlpom.xml,build.gradle, orbuild.gradle.kts- the plugin main class extending
JavaPlugin - command executors and tab completers
- listener classes
- config bootstrap code for
config.yml, messages, kits, arenas, or custom YAML files
…
FAQ
What are Minecraft plugins?
Plugins are small programs that add new features to a Minecraft server, such as new commands, games, or systems.
What types of Minecraft servers are supported?
This tool works with servers using Paper, Spigot, or Bukkit.
Can I use this for mods?
No, this tool is only for server plugins, not for mods that alter the game itself.
Details
Original description by the author
Use this skill when building or modifying Minecraft server plugins for Paper, Spigot, or Bukkit, including plugin.yml setup, commands, listeners, schedulers, player state, team or arena systems, persistent progression, economy or profile data, configuration files, Adventure text, and version-safe API usage. Trigger for requests like "build a Minecraft plugin", "add a Paper command", "fix a Bukkit
repo: github/awesome-copilot
Popularity
- GitHub stars
- 40k
- Ranking position
- #5239
- License
- MIT
- Updated
- 10/15/2026
Comments
- …
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