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General coding40k · #5239

minecraft-plugin-development

Helps your agent build or modify Minecraft server plugins. It handles plugin setup, commands, listeners, and version-safe API usage.

What it does

This tool helps create and modify programs (called 'plugins') for the game Minecraft. It's useful for adding new features to your server, like custom commands, game systems, and managing player data.

When to use it

  • ✓When you want to add a new command for players on your Minecraft server.
  • ✓If you need to create a game system, like a battle mode or a kit system.
  • ✓When wanting to save player information, such as progress or items.

Example of what to ask your AI

“Create a Minecraft plugin that adds a command to give players items.”

Want more? Open the sections below.

How to use

The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.

Skill link

https://github.com/github/awesome-copilot/blob/main/skills/minecraft-plugin-development/SKILL.md

Ready-to-paste message

Use this skill to help me: https://github.com/github/awesome-copilot/blob/main/skills/minecraft-plugin-development/SKILL.md Read the SKILL.md file at that link and follow its instructions for my task.
How it works

The AI understands how Minecraft plugins work, including how to register commands and handle player actions. It uses this knowledge to write the necessary code for your plugin.

Installation

Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.

In the terminal (Claude Code, Codex, Cursor), in your project folder:

npx skills add github/awesome-copilot --skill minecraft-plugin-development

Or download just the file:

curl -L https://raw.githubusercontent.com/github/awesome-copilot/main/skills/minecraft-plugin-development/SKILL.md -o SKILL.md
Technical content (original SKILL.md)

Original text by the author, straight from GitHub.

Minecraft Plugin Development

Use this skill for Minecraft server plugin work in the Paper, Spigot, and Bukkit ecosystem.

This skill is especially useful for gameplay-heavy plugins such as combat systems, wave or boss encounters, war or team modes, arenas, kit systems, cooldown-based abilities, scoreboards, and config-driven game rules.

For grounded implementation patterns drawn from real Paper plugins, load these references as needed:

Scope

  • In scope: Paper, Spigot, Bukkit plugin development
  • In scope: plugin.yml, commands, tab completion, listeners, schedulers, configs, permissions, Adventure text, player state, minigame flow, arena instances, map copies, loot, waves, persistent profiles, perks, buffs, quests, economy, and PvP/PvE game loops
  • In scope: Java-based server plugin architecture, debugging, refactoring, and feature implementation
  • Out of scope by default: Fabric mods, Forge mods, client mods, Bedrock add-ons

If the user says "Minecraft plugin" but the stack is unclear, first determine whether the project is Paper/Spigot/Bukkit or a modding stack.

Default Working Style

When this skill triggers:

  1. Identify the server API and version target.
  2. Identify the build system and Java version.
  3. Inspect plugin.yml, the main plugin class, and command or listener registration.
  4. Map the gameplay flow before editing code:
    • player lifecycle
    • game phases
    • timers and scheduled tasks
    • team, arena, or match state
    • config and persistence
  5. Make the smallest coherent change that keeps registration, config, and runtime behavior aligned.

If the plugin is gameplay-heavy or stateful, read references/project-patterns.md and references/state-sessions-and-phases.md before editing.

If the task touches arena isolation, map instances, chest or resource refills, wave spawning, route voting, spectator visibility, or game-specific chat, also read references/minigame-instance-flow.md.

If the task touches persistent player progression, profile saves, economy rewards, perks, buffs, quests, custom combat events, or long-running shared PvP servers, also read references/persistent-progression-and-events.md.

If the task touches build files, plugin.yml metadata, shaded dependencies, generated resource output, deployment to a test server, optional plugin integrations, or release validation, also read references/build-test-and-runtime-validation.md.

Project Discovery Checklist

Check these first when present:

  • plugin.yml
  • pom.xml, build.gradle, or build.gradle.kts
  • the plugin main class extending JavaPlugin
  • command executors and tab completers
  • listener classes
  • config bootstrap code for config.yml, messages, kits, arenas, or custom YAML files

…

FAQ

What are Minecraft plugins?

Plugins are small programs that add new features to a Minecraft server, such as new commands, games, or systems.

What types of Minecraft servers are supported?

This tool works with servers using Paper, Spigot, or Bukkit.

Can I use this for mods?

No, this tool is only for server plugins, not for mods that alter the game itself.

Details

Original description by the author

Use this skill when building or modifying Minecraft server plugins for Paper, Spigot, or Bukkit, including plugin.yml setup, commands, listeners, schedulers, player state, team or arena systems, persistent progression, economy or profile data, configuration files, Adventure text, and version-safe API usage. Trigger for requests like "build a Minecraft plugin", "add a Paper command", "fix a Bukkit

repo: github/awesome-copilot

Popularity

GitHub stars
40k
Ranking position
#5239
License
MIT
Updated
10/15/2026

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