mobile-games
Lets your agent understand how to make mobile games. It considers touch controls, battery life, and app store performance.
What it does
This skill helps you understand the challenges of creating games for mobile phones. It covers how touch controls work, how to save battery and prevent overheating, and what's needed to get your game into app stores.
When to use it
- ✓When adapting a game to work well on mobile phones.
- ✓When considering how players will interact with the game using touch.
- ✓When preparing a game for publication on the App Store or Google Play.
Example of what to ask your AI
“Explain mobile game development principles to me.”
Want more? Open the sections below.
How to use
The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.
Skill link
Ready-to-paste message
How it works
The skill analyzes mobile limitations, like touchscreens and battery life, and suggests best practices for game optimization. It also lists basic requirements for publishing games on app stores.
Installation
Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.
In the terminal (Claude Code, Codex, Cursor), in your project folder:
npx skills add sickn33/agentic-awesome-skills --skill mobile-gamesOr download just the file:
curl -L https://raw.githubusercontent.com/sickn33/agentic-awesome-skills/main/plugins/agentic-awesome-skills-claude/skills/game-development/mobile-games/SKILL.md -o SKILL.mdTechnical content (original SKILL.md)
Original text by the author, straight from GitHub.
Mobile Game Development
Platform constraints and optimization principles.
1. Platform Considerations
Key Constraints
| Constraint | Strategy |
|---|---|
| Touch input | Large hit areas, gestures |
| Battery | Limit CPU/GPU usage |
| Thermal | Throttle when hot |
| Screen size | Responsive UI |
| Interruptions | Pause on background |
2. Touch Input Principles
Touch vs Controller
| Touch | Desktop/Console |
|---|---|
| Imprecise | Precise |
| Occludes screen | No occlusion |
| Limited buttons | Many buttons |
| Gestures available | Buttons/sticks |
Best Practices
- Follow the platform accessibility target size (for example, iOS points and Android dp are different units)
- Visual feedback on touch
- Avoid precise timing requirements
- Support the orientations chosen for the product; test rotation and safe areas where enabled
3. Performance Targets
Thermal Management
| Action | Trigger |
|---|---|
| Reduce quality | Device warm |
| Limit FPS | Device hot |
| Pause effects | Critical temp |
Battery Optimization
- 30 FPS often sufficient
- Sleep when paused
- Minimize GPS/network
- Dark mode saves OLED battery
4. App Store Requirements
iOS (App Store)
| Requirement | Note |
|---|---|
| Privacy labels | Required |
| Account deletion | If account creation exists |
| Screenshots | Required submission sizes for supported devices |
Android (Google Play)
| Requirement | Note |
|---|---|
| Target API | Current Play target-level deadline for this application |
| 64-bit | Required |
| App bundles | Check mandatory format and exceptions for the submission |
5. Monetization Models
| Model | Best For |
|---|---|
| Premium | Quality games, loyal audience |
| Free + IAP | Casual, progression-based |
| Ads | Hyper-casual, high volume |
| Subscription | Content updates, multiplayer |
6. Anti-Patterns
| ❌ Don't | ✅ Do |
|---|---|
| Desktop controls on mobile | Design for touch |
| Ignore battery drain | Monitor thermals |
| Force landscape | Support player preference |
| Always-on network | Cache and sync |
Remember: Mobile is the most constrained platform. Respect battery and attention.
When to Use
Use when adapting gameplay to touch controls, mobile interruptions, battery and thermal constraints, or preparing a store submission.
Example
User request:
Use @mobile-games for this task: Mobile game development principles.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Verification
Treat tables as design starting points, not guarantees. Prototype the selected mechanic, test accessibility and recovery paths, and measure frame timing, memory and behavior on target hardware before claiming completion. Store submission and licensing requirements must be checked against current official platform documentation.
FAQ
Why are touch controls different from computer controls?
Touch controls are less precise, cover part of the screen, and have fewer buttons. Mobile games need to be designed with this in mind, using larger touch areas and providing visual feedback.
How can a game save battery?
By reducing processor and graphics usage, avoiding unnecessary GPS or network use, and putting the game to sleep when not in play. Dark themes also help on OLED screens.
What are 'anti-patterns' in mobile games?
These are common practices that don't work well on mobile. Examples include using computer controls adapted for touch, ignoring phone overheating, or forcing the game to run only in landscape mode without player choice.
Details
Original description by the author
Mobile game development principles. Touch input, battery, performance, app stores.
Popularity
- GitHub stars
- 48k
- Ranking position
- #3074
- License
- MIT
- Updated
- 10/15/2026
Comments
- …
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