product-design
Helps your agent create high-quality product designs. It covers everything from visual appearance to user experience.
What it does
Helps you create amazing product designs, like Apple's. This includes defining how things look, how they work, ensuring everyone can use them, and creating a unique visual style.
When to use it
- ✓When you want to create a design system for a product.
- ✓To define the visual identity of an app or website.
- ✓When reviewing the user experience to make it easier and more enjoyable.
Example of what to ask your AI
“Create a design system for a new meditation app, focusing on calmness and simplicity.”
Want more? Open the sections below.
How to use
The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.
Skill link
Ready-to-paste message
How it works
The AI uses top design principles, like those from Apple, to think about how the product should look, function, and be used. It considers details like colors, fonts, spacing, and how the user interacts.
Installation
Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.
In the terminal (Claude Code, Codex, Cursor), in your project folder:
npx skills add sickn33/agentic-awesome-skills --skill product-designOr download just the file:
curl -L https://raw.githubusercontent.com/sickn33/agentic-awesome-skills/main/plugins/agentic-awesome-skills-claude/skills/product-design/SKILL.md -o SKILL.mdTechnical content (original SKILL.md)
Original text by the author, straight from GitHub.
PRODUCT DESIGN — Nivel Apple
Overview
Design de produto nivel Apple — sistemas visuais, UX flows, acessibilidade, linguagem visual proprietaria, design tokens, prototipagem e handoff. Cobre Figma, design systems, tipografia, cor, espacamento, motion design e principios de design cognitivo. Ativar para: criar design system, definir visual language, revisar UX, acessibilidade, tokens de design, branding de produto, UI critique.
When to Use This Skill
- When you need specialized assistance with this domain
Do Not Use This Skill When
- The task is unrelated to product design
- A simpler, more specific tool can handle the request
- The user needs general-purpose assistance without domain expertise
How It Works
"Design is not just what it looks like and feels like. Design is how it works." — Steve Jobs
Os 10 Principios De Jony Ive / Apple
- Simplicidade radical — remova tudo que nao e essencial
- Honestidade material — cada elemento existe por uma razao
- Menos e mais — restraint e uma decisao de design
- Coerencia sistemica — tudo faz parte de um sistema unico
- Detalhes importam — o usuario sente, mesmo sem notar
- Funcao define forma — a estetica serve ao proposito
- Durabilidade — design que envelhece bem
- Acessibilidade como padrao — nao como adicional
- Continuidade entre telas — experiencia unificada
- Surpresa deleitosa — o inesperado que encanta
Design Cognitivo
- Carga cognitiva zero — o usuario nunca deve pensar
- Affordances claras — o que e clicavel parece clicavel
- Feedback imediato — toda acao tem resposta visual
- Erros previnem-se — design que impossibilita erros
Estrutura De Um Design System De Elite
design-system/
├── tokens/
│ ├── colors.json # paleta completa com semantica
│ ├── typography.json # escala tipografica
│ ├── spacing.json # grid e espacamento
│ ├── shadows.json # elevacao e profundidade
│ ├── motion.json # duracao e easing
│ └── radius.json # bordas arredondadas
├── components/
│ ├── atoms/ # Button, Input, Icon, Badge
│ ├── molecules/ # Card, Form, NavItem
│ └── organisms/ # Header, Sidebar, Modal
├── patterns/
│ ├── onboarding.md # primeiro acesso
│ ├── empty-states.md # estados vazios
│ ├── loading.md # estados de carregamento
│ └── errors.md # tratamento de erros
└── guidelines/
├── voice-tone.md # voz e tom
├── imagery.md # fotografia e ilustracao
└── accessibility.md # WCAG 2.1 AA
Design Tokens — Exemplo Auri
{
"color": {
"brand": {
"primary": "#6C63FF",
"primary-dark": "#5A52E0",
"accent": "#FF6B6B",
"surface": "#F8F7FF"
},
"semantic": {
"success": "#22C55E",
"warning": "#F59E0B",
"error": "#EF4444",
"info": "#3B82F6"
},
"neutral": {
"900": "#111827",
"800": "#1F2937",
"600": "#4B5563",
"400": "#9CA3AF",
"200": "#E5E7EB",
"50": "#F9FAFB"
}
},
"typography": {
"display": { "size": "48px", "weight": "700", "line": "1.1" },
"h1": { "size": "36px", "weight": "700", "line": "1.2" },
"h2": { "size": "28px", "weight": "600", "line": "1.3" },
"body": { "size": "16px", "weight": "400", "line": "1.6" },
"small": { "size": "14px", "weight": "400", "line": "1.5" }
},
"spacing": {
"xs": "4px", "sm": "8px", "md": "16px",
"lg": "24px", "xl": "32px", "2xl": "48px", "3xl": "64px"
},
"radius": {
"sm": "4px", "md": "8px", "lg": "12px",
"xl": "16px", "full": "9999px"
},
"shadow": {
"sm": "0 1px 3px rgba(0,0,0,0.12)",
"md": "0 4px 12px rgba(0,0,0,0.15)",
"lg": "0 8px 24px rgba(0,0,0,0.18)",
"xl": "0 20px 60px rgba(0,0,0,0.22)"
},
"motion": {
"fast": "150ms ease-out",
"normal": "250ms ease-in-out",
"slow": "400ms cubic-bezier(0.34, 1.56, 0.64, 1)"
}
}
Estrutura De Um Ux Flow
1. Entry Point (como o usuario chega)
2. Context (o que o usuario sabe/quer)
3. Action (o que o usuario faz)
4. Feedback (resposta imediata do sistema)
5. Outcome (o que o usuario conseguiu)
6. Next Step (o que vem depois naturalmente)
Onboarding De Elite (Primeiros 5 Minutos)
Tela 1: Promessa — "O que voce vai conseguir"
- Uma frase impactante
- Uma imagem que mostra o resultado
- CTA: "Comecar" (nao "Criar conta")
…
FAQ
What are 'design tokens'?
They are like basic building blocks for design, such as the exact colors, font sizes, and spacing you'll use throughout the product, ensuring consistency.
What is a 'UX flow'?
It's the path a user takes within an app or website to complete a task, like making a purchase or signing up. The goal is to make this path as simple and logical as possible.
What does 'accessibility by default' mean?
It means the design should be considered from the start so that people with different needs (like visual or motor impairments) can also use the product easily, without it being an afterthought.
Details
Original description by the author
Design de produto nivel Apple — sistemas visuais, UX flows, acessibilidade, linguagem visual proprietaria, design tokens, prototipagem e handoff. Cobre Figma, design systems, tipografia, cor, espacamento, motion design e principios de design cognitivo.
Popularity
- GitHub stars
- 48k
- Ranking position
- #3887
- License
- MIT
- Updated
- 10/15/2026
Comments
- …
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