shader-dev
Uses GLSL shader techniques to create complex visuals. It's useful for generating hero visuals and animations with effects like simulations and procedural generation.
What it does
This tool helps create amazing visuals for games or animations using advanced graphics programming techniques. It allows generating effects like fluids, particles, and landscapes that move realistically.
When to use it
- ✓Creating an animated background for a website.
- ✓Developing visual effects for a game.
- ✓Generating abstract and moving images.
Example of what to ask your AI
“Create a realistic water effect for a game.”
Want more? Open the sections below.
How to use
The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.
Skill link
Ready-to-paste message
How it works
The tool uses special code (GLSL) to draw images on the screen, simulating complex behaviors like fluid movement or cloud formation. It's optimized for creating visually stunning and dynamic scenes.
Installation
Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.
In the terminal (Claude Code, Codex, Cursor), in your project folder:
npx skills add nexu-io/open-design --skill shader-devOr download just the file:
curl -L https://raw.githubusercontent.com/nexu-io/open-design/main/skills/shader-dev/SKILL.md -o SKILL.mdTechnical content (original SKILL.md)
Original text by the author, straight from GitHub.
shader-dev
Curated from the MiniMax AI team.
What it does
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
Source
- Upstream: https://github.com/MiniMax-AI/skills
- Category:
3d-shaders
How to use
This catalogue entry advertises the skill in OpenDesign so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory:
# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills
Then ask the agent to invoke this skill by name (shader-dev) or with
one of the trigger phrases listed in this skill's frontmatter.
FAQ
What is 'ray marching'?
It's a technique used to render complex 3D shapes by calculating how light interacts with them, ray by ray.
What are 'fluid simulation' and 'particle systems'?
These are methods for simulating the behavior of liquids (like water or smoke) and small objects (like dust or stars) in a virtual environment.
What is 'procedural generation'?
It means creating content (like landscapes or textures) using rules and algorithms, rather than drawing every detail manually.
Details
Original description by the author
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
repo: nexu-io/open-design
Popularity
- GitHub stars
- 101k
- Ranking position
- #767
- License
- Apache-2.0
- Updated
- 10/16/2026
Comments
- …
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