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General coding101k · #767

shader-dev

Uses GLSL shader techniques to create complex visuals. It's useful for generating hero visuals and animations with effects like simulations and procedural generation.

What it does

This tool helps create amazing visuals for games or animations using advanced graphics programming techniques. It allows generating effects like fluids, particles, and landscapes that move realistically.

When to use it

  • ✓Creating an animated background for a website.
  • ✓Developing visual effects for a game.
  • ✓Generating abstract and moving images.

Example of what to ask your AI

“Create a realistic water effect for a game.”

Want more? Open the sections below.

How to use

The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.

Skill link

https://github.com/nexu-io/open-design/blob/main/skills/shader-dev/SKILL.md

Ready-to-paste message

Use this skill to help me: https://github.com/nexu-io/open-design/blob/main/skills/shader-dev/SKILL.md Read the SKILL.md file at that link and follow its instructions for my task.
How it works

The tool uses special code (GLSL) to draw images on the screen, simulating complex behaviors like fluid movement or cloud formation. It's optimized for creating visually stunning and dynamic scenes.

Installation

Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.

In the terminal (Claude Code, Codex, Cursor), in your project folder:

npx skills add nexu-io/open-design --skill shader-dev

Or download just the file:

curl -L https://raw.githubusercontent.com/nexu-io/open-design/main/skills/shader-dev/SKILL.md -o SKILL.md
Technical content (original SKILL.md)

Original text by the author, straight from GitHub.

shader-dev

Curated from the MiniMax AI team.

What it does

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

Source

How to use

This catalogue entry advertises the skill in OpenDesign so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory:

# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills

Then ask the agent to invoke this skill by name (shader-dev) or with one of the trigger phrases listed in this skill's frontmatter.

FAQ

What is 'ray marching'?

It's a technique used to render complex 3D shapes by calculating how light interacts with them, ray by ray.

What are 'fluid simulation' and 'particle systems'?

These are methods for simulating the behavior of liquids (like water or smoke) and small objects (like dust or stars) in a virtual environment.

What is 'procedural generation'?

It means creating content (like landscapes or textures) using rules and algorithms, rather than drawing every detail manually.

Details

Original description by the author

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

repo: nexu-io/open-design

Popularity

GitHub stars
101k
Ranking position
#767
License
Apache-2.0
Updated
10/16/2026

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