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webgl-neon-grid

Lets your agent create retro-futuristic scenes with neon grids and synthwave effects. It's useful for 80s-themed or vaporwave visuals.

What it does

Creates a futuristic visual scene with a grid that appears to recede, a retro sun, and stars. All within a single web page.

When to use it

  • ✓To create a striking visual background.
  • ✓To illustrate themes like the 80s, sci-fi, or time travel.
  • ✓When you need a vibrant, retro look.

Example of what to ask your AI

“Create a synthwave scene with the default color palette.”

Want more? Open the sections below.

How to use

The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.

Skill link

https://github.com/nexu-io/open-design/blob/main/plugins/_official/examples/webgl-neon-grid/SKILL.md

Ready-to-paste message

Use this skill to help me: https://github.com/nexu-io/open-design/blob/main/plugins/_official/examples/webgl-neon-grid/SKILL.md Read the SKILL.md file at that link and follow its instructions for my task.
How it works

The system uses special code (a fragment shader) to draw the grid, sun, and stars directly in the browser. It adjusts colors and visuals to match the requested style.

Installation

Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.

In the terminal (Claude Code, Codex, Cursor), in your project folder:

npx skills add nexu-io/open-design --skill webgl-neon-grid

Or download just the file:

curl -L https://raw.githubusercontent.com/nexu-io/open-design/main/plugins/_official/examples/webgl-neon-grid/SKILL.md -o SKILL.md
Technical content (original SKILL.md)

Original text by the author, straight from GitHub.

Neon Grid Skill

Produce a single self-contained index.html that renders a real-time synthwave scene full-screen — a perspective floor grid, a banded retro sun, and a starfield — with a clean typographic overlay on top.

Why this is a powered artifact

OpenDesign detects getContext('webgl2') and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. The full GPU pipeline is available; you do not need to work around the opaque sandbox.

Resource map

webgl-neon-grid/
├── SKILL.md      ← you're reading this
└── example.html  ← a working synthwave grid + sun shader (READ FIRST)

Workflow

Step 0 — Read the reference

Read example.html end to end. Note the shape: a horizon split; above the horizon a sky gradient, a circular sun cut by horizontal scanline bands, and hashed stars; below the horizon a perspective floor grid (z = k / depth, x = uv.x * z) that scrolls with time, its lines thinning and fading with distance. Everything is analytic — no raymarch needed.

Step 1 — Choose the palette

Synthwave lives on its gradient:

  • Outrun (default): magenta→indigo sky, orange→pink banded sun, cyan/magenta grid.
  • Vaporwave: pastel teal + pink, softer sun, wider grid spacing.
  • Terminal: near-monochrome green grid on black for a colder, hacker read.

Step 2 — Build index.html

  • One file, zero external requests. Fullscreen triangle + fragment shader.
  • Project the floor with a simple perspective divide; derive grid lines from abs(fract(gv) - 0.5) and a distance-scaled line width so far lines don't alias.
  • Fade the grid into a horizon haze and add a hot horizon band; band the sun with sin(y * f) cuts on its lower half.
  • Compile shaders with error logging so a typo fails loudly, not silently black.

Step 3 — Overlay + brand

  • Map the accent colors to the active DESIGN.md when one is present; otherwise the outrun palette above, with the kicker in lime #63fe13.
  • Headline ≤ 12ch plus one supporting line. Keep the horizon and sun as the hero.

Step 4 — Self-review (P0)

  • Renders continuously at ~60fps; the FPS badge updates.
  • Grid reads as receding perspective and scrolls smoothly toward the horizon.
  • Sun bands and horizon glow are visible; far grid lines fade without aliasing.
  • Resizes crisply on window resize (no stretching / blur).
  • Degrades to a message (not a blank page) if webgl2 is unavailable.
FAQ

What is 'synthwave'?

It's a visual style inspired by the 1980s, featuring neon colors, futuristic themes, and a retro vibe.

Do I need to install anything?

No, everything is generated in a single web page that runs in your browser.

Can I change the colors?

Yes, you can choose from palettes like 'Outrun' (default), 'Vaporwave', or 'Terminal'.

Details

Original description by the author

A real-time synthwave scene — a perspective floor grid scrolling toward a banded retro sun under a neon starfield, all from one fragment shader. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "synthwave", "outrun", "retro 80s", "neon grid", "perspective grid", "vaporwave", or a retro-futuristic hero. OpenDesign serves this in powered-preview mode so the

repo: nexu-io/open-design

Popularity

GitHub stars
101k
Ranking position
#600
License
Apache-2.0
Updated
10/16/2026

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