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Interfaces (UI/UX)48k · #2771

claymorphism

Helps your agent create interfaces with soft 3D elements and rounded shapes. It's useful for giving apps a modern, tactile look.

What it does

Claymorphism is a design style that makes elements look like they're made of soft digital clay. It uses gentle shadows and rounded corners to create a playful, tactile look, like playing with modeling dough.

When to use it

  • ✓When you want buttons or boxes to look like they're popping out of the screen.
  • ✓To create icons or illustrations with a cute and fun feel.
  • ✓When designing interfaces that need to feel friendly and approachable.

Example of what to ask your AI

“Create a claymorphism button that says 'Click Me'”

Want more? Open the sections below.

How to use

The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.

Skill link

https://github.com/sickn33/agentic-awesome-skills/blob/main/plugins/agentic-awesome-skills-claude/skills/design-it/claymorphism/SKILL.md

Ready-to-paste message

Use this skill to help me: https://github.com/sickn33/agentic-awesome-skills/blob/main/plugins/agentic-awesome-skills-claude/skills/design-it/claymorphism/SKILL.md Read the SKILL.md file at that link and follow its instructions for my task.
How it works

The style works by adding shadows both inside and outside elements. A light shadow on the top-left and a dark shadow on the bottom-right create a sense of volume, like a clay sculpture.

Installation

Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.

In the terminal (Claude Code, Codex, Cursor), in your project folder:

npx skills add sickn33/agentic-awesome-skills --skill claymorphism

Or download just the file:

curl -L https://raw.githubusercontent.com/sickn33/agentic-awesome-skills/main/plugins/agentic-awesome-skills-claude/skills/design-it/claymorphism/SKILL.md -o SKILL.md
Technical content (original SKILL.md)

Original text by the author, straight from GitHub.

Claymorphism

"Like interacting with a pristine, digital claymation set. Soft, bubbly, and incredibly approachable."

When to Use

Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.

Core Principles

  1. Fluffy 3D Volume: Elements look like inflated balloons or soft clay blocks.
  2. Double Inner Shadows: The signature of claymorphism is an inset light shadow on the top-left and an inset dark shadow on the bottom-right, giving 3D volume to a solid shape.
  3. Continuous Curves: Maximum border-radius. No sharp edges exist in this universe.

Visual DNA

  • Colors: Thrives on pastels and bright, friendly hues. Desert Mirage, Earth-Grounded Elegance, or custom pastel palettes work best.
  • Typography: Playful, thick, rounded fonts (e.g., Sniglet, Fredoka One, Nunito).
  • Shapes: 'Squicles' (squares with heavily rounded, continuous corners) and perfect circles.

Web Implementation

  • Distinct from Neumorphism: Claymorphism elements detach from the background (they have drop shadows) and use inner shadows to create volume, often using colors that contrast with the background.
  • CSS Example:
.clay-card {
  background-color: #F8B4A6; /* Soft coral */
  border-radius: 32px;
  padding: 40px;
  
  /* 
    1. Outer drop shadow (detaches from background)
    2. Inner top-left highlight (volume)
    3. Inner bottom-right shadow (volume)
  */
  box-shadow: 
    8px 8px 24px rgba(0, 0, 0, 0.15),           /* Outer */
    inset -8px -8px 16px rgba(0, 0, 0, 0.1),    /* Inner dark */
    inset 8px 8px 16px rgba(255, 255, 255, 0.4); /* Inner light */
    
  transition: transform 0.2s cubic-bezier(0.34, 1.56, 0.64, 1); /* Bouncy */
}

.clay-card:hover {
  transform: translateY(-5px) scale(1.02);
}

App Implementation

SwiftUI

struct ClayCard: View {
    @State private var isPressed = false
    
    var body: some View {
        VStack(spacing: 16) {
            Image(systemName: "cloud.sun.fill")
                .font(.system(size: 48))
                .foregroundColor(.white)
            Text("Claymorphic Card")
                .font(.system(size: 20, weight: .bold, design: .rounded))
                .foregroundColor(.white)
        }
        .padding(40)
        .background(Color(red: 0.97, green: 0.71, blue: 0.65)) // Soft coral
        .cornerRadius(32)
        // Outer shadow — detaches from background
        .shadow(color: .black.opacity(0.15), radius: 12, x: 8, y: 8)
        // Inner highlight (top-left) — faked with overlay
        .overlay(
            RoundedRectangle(cornerRadius: 32)
                .stroke(
                    LinearGradient(
                        colors: [.white.opacity(0.5), .clear, .black.opacity(0.1)],
                        startPoint: .topLeading,
                        endPoint: .bottomTrailing
                    ),
                    lineWidth: 3
                )
        )
        // Bouncy spring animation on tap
        .scaleEffect(isPressed ? 0.95 : 1.0)
        .animation(.interpolatingSpring(stiffness: 300, damping: 10), value: isPressed)
        .onTapGesture { }
        .simultaneousGesture(
            DragGesture(minimumDistance: 0)
                .onChanged { _ in isPressed = true }
                .onEnded { _ in isPressed = false }
        )
    }
}
  • The "clay" volume comes from a gradient stroke overlay: white on top-left, dark on bottom-right.
  • Use .interpolatingSpring(stiffness: 300, damping: 10) for the bouncy feel — critical for clay aesthetics.
  • Background color should be pastel/bright but NOT the same as the parent (unlike neumorphism).

Flutter

class ClayCard extends StatefulWidget {
  @override
  State<ClayCard> createState() => _ClayCardState();
}

class _ClayCardState extends State<ClayCard> with SingleTickerProviderStateMixin {
  double _scale = 1.0;

  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onTapDown: (_) => setState(() => _scale = 0.95),
      onTapUp: (_) => setState(() => _scale = 1.0),
      onTapCancel: () => setState(() => _scale = 1.0),
      child: AnimatedScale(
        scale: _scale,
        duration: const Duration(milliseconds: 200),
        curve: Curves.elasticOut,  // Bouncy clay feel
        child: Container(
          padding: const EdgeInsets.all(40),
          decoration: BoxDecoration(

…
FAQ

What's the difference from Neumorphism?

While Neumorphism makes elements blend into the background, Claymorphism makes elements stand out with shadows that separate them from the background.

What colors work best?

Pastel colors and bright, cheerful tones, like peach, light blue, or soft yellow, work very well.

Do I need to use specific fonts?

Rounded, thicker fonts like 'Fredoka One' or 'Nunito' match the soft and playful look of Claymorphism.

Details

Original description by the author

Web and App implementation guide for Claymorphism. Trigger when user wants soft 3D elements, rounded shapes, and a playful, tactile appearance.

repo: sickn33/agentic-awesome-skills

Popularity

GitHub stars
48k
Ranking position
#2771
License
MIT
Updated
10/15/2026

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