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General coding48k · #2588

codebase-design

Makes your agent use a common vocabulary for designing modules. It's useful for improving interfaces, making code more testable, or facilitating AI navigation.

What it does

This tool helps create code parts (called 'modules') that are easy to use and understand. It focuses on making the main part of the code hidden, while the way to use it is simple and clear.

When to use it

  • ✓When creating a new piece of code.
  • ✓When trying to improve an existing piece of code.
  • ✓When deciding where to separate different code parts.

Example of what to ask your AI

“How can I make this piece of code easier to use and test?”

Want more? Open the sections below.

How to use

The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.

Skill link

https://github.com/sickn33/agentic-awesome-skills/blob/main/plugins/agentic-awesome-skills-claude/skills/codebase-design/SKILL.md

Ready-to-paste message

Use this skill to help me: https://github.com/sickn33/agentic-awesome-skills/blob/main/plugins/agentic-awesome-skills-claude/skills/codebase-design/SKILL.md Read the SKILL.md file at that link and follow its instructions for my task.
How it works

It teaches using specific terms like 'module', 'interface', and 'seam' to think about how code is organized. The goal is to have a small 'interface' that hides a complex 'implementation'.

Installation

Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.

In the terminal (Claude Code, Codex, Cursor), in your project folder:

npx skills add sickn33/agentic-awesome-skills --skill codebase-design

Or download just the file:

curl -L https://raw.githubusercontent.com/sickn33/agentic-awesome-skills/main/plugins/agentic-awesome-skills-claude/skills/codebase-design/SKILL.md -o SKILL.md
Technical content (original SKILL.md)

Original text by the author, straight from GitHub.

Codebase Design

When to Use

Use when this workflow matches the user request: Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

Source: mattpocock/skills (MIT).

Design deep modules: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.

Glossary

Use these terms exactly — don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.

Module — anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. Avoid: unit, component, service.

Interface — everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. Avoid: API, signature (too narrow — they refer only to the type-level surface).

Implementation — what's inside a module, its body of code. Distinct from Adapter: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.

Depth — leverage at the interface: the amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is deep when a large amount of behaviour sits behind a small interface, shallow when the interface is nearly as complex as the implementation.

Seam (Michael Feathers) — a place where you can alter behaviour without editing in that place; the location at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. Avoid: boundary (overloaded with DDD's bounded context).

Adapter — a concrete thing that satisfies an interface at a seam. Describes role (what slot it fills), not substance (what's inside).

Leverage — what callers get from depth: more capability per unit of interface they learn. One implementation pays back across N call sites and M tests.

Locality — what maintainers get from depth: change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.

Deep vs shallow

Deep module = small interface + lots of implementation:

┌─────────────────────┐
│   Small Interface   │  ← Few methods, simple params
├─────────────────────┤
│                     │
│  Deep Implementation│  ← Complex logic hidden
│                     │
└─────────────────────┘

Shallow module = large interface + little implementation (avoid):

┌─────────────────────────────────┐
│       Large Interface           │  ← Many methods, complex params
├─────────────────────────────────┤
│  Thin Implementation            │  ← Just passes through
└─────────────────────────────────┘

When designing an interface, ask:

  • Can I reduce the number of methods?
  • Can I simplify the parameters?
  • Can I hide more complexity inside?

Principles

  • Depth is a property of the interface, not the implementation. A deep module can be internally composed of small, mockable, swappable parts — they just aren't part of the interface. A module can have internal seams (private to its implementation, used by its own tests) as well as the external seam at its interface.
  • The deletion test. Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
  • The interface is the test surface. Callers and tests cross the same seam. If you want to test past the interface, the module is probably the wrong shape.
  • One adapter means a hypothetical seam. Two adapters means a real one. Don't introduce a seam unless something actually varies across it.

Designing for testability

Good interfaces make testing natural:

  1. Accept dependencies, don't create them.

    // Testable
    

…

FAQ

What is a 'module'?

It's any piece of code that has a way to be used (interface) and internal workings (implementation). It could be a function, a class, or something larger.

What does 'depth' mean?

It means that a small 'interface' (the way to use it) hides a lot of logic and behavior inside the 'module'. This gives more power (leverage) to the code user and concentrates changes in one place (locality).

Why use specific terms like 'seam' instead of 'boundary'?

To avoid confusion. 'Seam' specifically refers to the place where code can be altered or where the module's 'interface' lives, while 'boundary' can have other meanings in areas like DDD (Domain-Driven Design).

Details

Original description by the author

Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

repo: sickn33/agentic-awesome-skills

Popularity

GitHub stars
48k
Ranking position
#2588
License
MIT
Updated
10/15/2026

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