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Interfaces (UI/UX)48k · #2819

design-thinking

Defines the purpose and style of interface design. Helps your agent think about color, tone, and inspiration from other areas like cinema and architecture.

What it does

This tool helps define the look and purpose of a website or app design. It guides you to think about what the design should communicate, what its visual style should be, and how it should stand out.

When to use it

  • ✓Before starting to sketch or code a new website or app.
  • ✓When you want a design to have a clear and intentional visual style.
  • ✓When deciding on colors, tone, and visual elements that will make the design unique.

Example of what to ask your AI

“I want to create a website for a coffee shop. Define the purpose, tone (minimalist and cozy), colors (earthy tones and white), and a standout element.”

Want more? Open the sections below.

How to use

The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.

Skill link

https://github.com/sickn33/agentic-awesome-skills/blob/main/plugins/agentic-awesome-skills-claude/skills/design-thinking/SKILL.md

Ready-to-paste message

Use this skill to help me: https://github.com/sickn33/agentic-awesome-skills/blob/main/plugins/agentic-awesome-skills-claude/skills/design-thinking/SKILL.md Read the SKILL.md file at that link and follow its instructions for my task.
How it works

The tool asks questions about the design's goal, the desired visual style (like 'minimalist' or 'playful'), colors that fit the theme, and a special detail that will make it memorable. It uses ideas from fields like cinema and architecture to inspire the design.

Installation

Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.

In the terminal (Claude Code, Codex, Cursor), in your project folder:

npx skills add sickn33/agentic-awesome-skills --skill design-thinking

Or download just the file:

curl -L https://raw.githubusercontent.com/sickn33/agentic-awesome-skills/main/plugins/agentic-awesome-skills-claude/skills/design-thinking/SKILL.md -o SKILL.md
Technical content (original SKILL.md)

Original text by the author, straight from GitHub.

Design thinking

When to Use

Use this skill when you need direction and intent for frontend design. Use with design when defining purpose, tone, domain, color world, and review bar; includes cross-domain lens from cinema, architecture, marketing, UX, automotive, industrial design.

Apply with the design skill on every design task. Do this before coding.

Design thinking (before coding)

  • Purpose: What problem does this interface solve? Who uses it?
  • Tone: Pick an extreme and execute with intention — e.g. brutally minimal, maximalist, retro-futuristic, organic/natural, luxury/refined, playful/toy-like, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian.
  • Constraints: Framework, performance, accessibility.
  • Differentiation: One thing that makes it unforgettable.

Commit to one bold direction. Intentionality over intensity.

Reserve impact for punctuation (use sparingly for effect)

High-impact devices — full-bleed media, dramatic motion, oversized type, a saturated accent, parallax — lose their force the moment they become the default. If every section is a full-screen video, none of them land. Choose 1–2 moments to go big (the hero, the payoff) and make everything else quiet and contained, so the big moments read as deliberate punctuation rather than noise. Restraint is what gives the rare full-bleed beat its hit; wall-to-wall intensity reads as flat. This is the luxury of reduction — a single bold gesture in generous negative space beats maximalism. Applies equally to scale, color (one accent, not five), and motion (one signature move, not constant animation).

Domain and color

  • Domain: 5+ concepts, metaphors, or vocabulary from the product's world (territory, not features).
  • Color world: 5+ colors that "belong" in that world — what you'd see if this product were a physical space. Not "warm" or "cool"; name actual colors from that domain.
  • Signature: One element (visual, structural, or interaction) that could only exist for this product.

Review bar

Ask: "Would I put my name on this?" Design-lead review means: not "does it work?" but "is this unmistakably intentional and crafted?"

Non-negotiable craft invariants (a single failure fails the review):

  • No font pop-in. Ever. Title/display text must never flash a fallback face or reflow as the webfont loads. Gate it on document.fonts.ready and fade in. See design-system → Never let fonts pop in.
  • First seen, first loaded. Whatever is in the opening viewport (hero text, hero media, brand mark) must be prioritized to paint complete and correct before anything below the fold loads. See design-system → Loading order.

Cross-domain lens

When defining direction, choose which disciplines fit the product and apply 2–3 principles from each. Examples: dashboard → UX + automotive; brand campaign → cinema + marketing; app → UX + industrial design.

Cinema

  • Framing and composition: Viewport as frame; rule of thirds, leading lines, foreground/mid/background depth. What's in focus = primary hierarchy.
  • Pacing and rhythm: Sequence of reveals (like editing). One well-orchestrated load or scroll beat beats scattered motion.
  • Color and mood: Color grading = mood; consistent palette as "look."
  • Focus and depth: Focal plane and depth of field → visual hierarchy and layering (blur, opacity, scale).

Architecture

  • Scale and proportion: Human scale, rhythm of columns/grid, proportion of elements to viewport.
  • Wayfinding: User always knows where they are and where they can go (orientation, nav, breadcrumbs).
  • Material and light: Texture and shadow create depth; light direction implies elevation and emphasis.
  • Negative space: Intentional emptiness; space as structure, not leftover.
  • Thresholds: Entrance and transition moments (landing → app, modal open) as deliberate "crossings."

Marketing

  • One hero message: Single value proposition or takeaway above the fold; hierarchy of message, not feature list.
  • Emotional vs rational: Decide whether the first beat is emotional pull or rational clarity; align layout and copy.
  • CTA prominence: Primary action unmistakable; secondary actions present but not competing.
  • Audience fit: Tone and imagery match who it's for; avoid "generic user."
  • Brand consistency: One coherent voice and visual system across the artifact.

UX

…

FAQ

What does 'tone' mean in design?

Tone refers to the overall feeling or style of the design, such as whether it should look modern, classic, fun, or serious.

What is 'domain'?

Domain refers to ideas or vocabulary related to the subject of your product. For a coffee shop, it could be 'beans,' 'aroma,' 'coziness'.

Why is it important to define the design before coding?

Defining the design first ensures you have a clear vision of what you want to create, preventing changes and rework after the code has already been written.

Details

Original description by the author

Direction and intent for frontend design. Use with design when defining purpose, tone, domain, color world, and review bar; includes cross-domain lens from cinema, architecture, marketing, UX, automotive, industrial design.

repo: sickn33/agentic-awesome-skills

Popularity

GitHub stars
48k
Ranking position
#2819
License
MIT
Updated
10/15/2026

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