Skip to content
Skillpedia
Interfaces (UI/UX)48k · #3205

hig-inputs

Helps your agent understand Apple's guidelines for input components. Useful for ensuring forms and interactions are user-friendly.

What it does

This tool helps design apps for Apple devices by considering how people will interact with them. It covers various input methods like touch, keyboard, pen, and even voice.

When to use it

  • ✓When designing a new app for iPhone, iPad, or Mac.
  • ✓When deciding how users will control your app.
  • ✓When ensuring your app works well across different Apple devices.

Example of what to ask your AI

“How should I design interactions for a drawing app on iPad?”

Want more? Open the sections below.

How to use

The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.

Skill link

https://github.com/sickn33/agentic-awesome-skills/blob/main/plugins/agentic-awesome-skills-claude/skills/hig-inputs/SKILL.md

Ready-to-paste message

Use this skill to help me: https://github.com/sickn33/agentic-awesome-skills/blob/main/plugins/agentic-awesome-skills-claude/skills/hig-inputs/SKILL.md Read the SKILL.md file at that link and follow its instructions for my task.
How it works

The tool checks Apple's guidelines on user interaction with devices. It suggests the best input methods (touch, pen, keyboard, etc.) for each platform.

Installation

Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.

In the terminal (Claude Code, Codex, Cursor), in your project folder:

npx skills add sickn33/agentic-awesome-skills --skill hig-inputs

Or download just the file:

curl -L https://raw.githubusercontent.com/sickn33/agentic-awesome-skills/main/plugins/agentic-awesome-skills-claude/skills/hig-inputs/SKILL.md -o SKILL.md
Technical content (original SKILL.md)

Original text by the author, straight from GitHub.

Apple HIG: Inputs

Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.

Key Principles

General

  1. Support multiple input methods. Touch, pointer, keyboard, pencil, voice, eyes, hands, controllers. Design for the inputs available on each platform. On iPadOS, support both touch and pointer; on macOS, both pointer and keyboard.

  2. Consistent feedback for every input action. Visible, audible, or haptic response.

Gestures

  1. Standard gestures must behave consistently. Tap to activate, swipe to scroll/navigate, pinch to zoom, long press for context menus, drag to move. Don't override system gestures (edge swipes for back, Home, notifications).

  2. Use standard recognizers; keep custom gestures discoverable. Apple's built-in recognizers handle edge cases and accessibility. If you add non-standard gestures, provide hints or coaching to teach them.

Apple Pencil

  1. Precision drawing, markup, and selection. Support pressure, tilt, and hover. Distinguish finger from Pencil when appropriate (finger pans, Pencil draws).

  2. Support Scribble in text fields. Users expect to write with Pencil in any text input.

Keyboards

  1. Keyboard shortcuts and full navigation. Standard shortcuts (Cmd+C/V/Z) plus custom ones visible in the iPadOS Command key overlay. Logical tab order.

  2. Respect the software keyboard. Adjust layout when keyboard appears. Use keyboard-avoidance APIs.

Game Controllers

  1. MFi controllers with on-screen fallbacks. Map to extended gamepad profile, sensible defaults, remappable. Always offer touch or keyboard alternatives.

Pointer and Trackpad

  1. Native feel. Hover effects, pointer shape adaptation, standard cursor behaviors. Two-finger scroll, pinch to zoom, swipe to navigate.

Digital Crown

  1. Primary scrolling and value-adjustment input on watchOS. Scrolling lists, adjusting values, navigating views. Haptic feedback at detents.

Eyes and Spatial (visionOS)

  1. Look and pinch. Generous hit targets (eye tracking is less precise than touch). Avoid sustained gaze for activation. Direct hand manipulation in immersive experiences.

Focus System

  1. Critical for tvOS and visionOS. Predictable focus movement. Every interactive element focusable. Clear visual indicators (scale, highlight, elevation). Logical focus groups.

Remotes

  1. Siri Remote: limited surface. Touch area for swiping, clickpad for selection, few physical buttons. Keep interactions simple.

Motion and Nearby

  1. Gyroscope, accelerometer, UWB: use judiciously. Suits gaming, fitness, AR. Not for essential tasks. Provide calibration and reset. For UWB, communicate distance and direction with visual or haptic cues.

Reference Index

Reference Topic Key content
gestures.md Touch gestures Tap, swipe, pinch, long press, drag, system gestures
apple-pencil-and-scribble.md Apple Pencil Precision, pressure, tilt, hover, handwriting
keyboards.md Keyboards Shortcuts, navigation, software keyboard, Command key
game-controls.md Game controllers MFi, extended gamepad, remapping, fallbacks
pointing-devices.md Pointer/trackpad Hover, cursor morphing, trackpad gestures
digital-crown.md Digital Crown Scrolling, value adjustment, haptic detents
eyes.md Eye tracking Look and tap, gaze targeting, hit target sizing
spatial-interactions.md Spatial input Hand gestures, direct manipulation, immersive input
focus-and-selection.md Focus system tvOS/visionOS navigation, focus indicators, groups
remotes.md Remotes Touch surface, clickpad, simple interactions
gyro-and-accelerometer.md Motion sensors Gyroscope, accelerometer, calibration, gaming
nearby-interactions.md Nearby interactions U1 chip, directional finding, proximity triggers
camera-control.md Camera Control iPhone camera hardware button, quick launch

Output Format

…

FAQ

What are 'standard gestures'?

These are common actions users already know, like tapping to select, swiping to scroll, or pinching to zoom.

Why is it important to consider different input methods?

Because each Apple device (iPhone, iPad, Mac, Apple Watch) has different ways of being used, and the app needs to work well on all of them.

What is the 'Focus System'?

It's a system that helps guide user attention on devices like Apple TV and visionOS, indicating which element is selected and how to navigate between them.

Details

Original description by the author

Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.

repo: sickn33/agentic-awesome-skills

Popularity

GitHub stars
48k
Ranking position
#3205
License
MIT
Updated
10/15/2026

Is this skill useful?

0

Sign in to vote.

Comments

  • …

More skills from this repository

Similar skills