hig-patterns
Lets your agent learn Apple's interaction and user experience patterns. Useful for creating logical and intuitive workflows.
What it does
This guide helps choose the best ways to interact with users in apps, following Apple's recommendations. It suggests design patterns to make apps easier and more enjoyable to use.
When to use it
- ✓When creating a new app or feature.
- ✓When redesigning an existing app's interface.
- ✓When trying to improve the user experience in an app.
Example of what to ask your AI
“What are the best practices for getting a user to sign up for an app?”
Want more? Open the sections below.
How to use
The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.
Skill link
Ready-to-paste message
How it works
The guide compares user goals with recommended Apple design patterns. It indicates which approaches to use and which to avoid, based on principles like clear feedback and minimizing interruptions.
Installation
Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.
In the terminal (Claude Code, Codex, Cursor), in your project folder:
npx skills add sickn33/agentic-awesome-skills --skill hig-patternsOr download just the file:
curl -L https://raw.githubusercontent.com/sickn33/agentic-awesome-skills/main/plugins/agentic-awesome-skills-claude/skills/hig-patterns/SKILL.md -o SKILL.mdTechnical content (original SKILL.md)
Original text by the author, straight from GitHub.
Apple HIG: Interaction Patterns
Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.
Key Principles
Minimize modality. Use modality only when it is critical to get attention, a task must be completed or abandoned, or saving changes is essential. Prefer non-modal alternatives.
Provide clear feedback. Every action should produce visible, audible, or haptic response. Activity indicators for indeterminate waits, progress bars for determinate, haptics for physical confirmation.
Support undo over confirmation dialogs. Destructive actions should be reversible when possible. Undo is almost always better than "Are you sure?"
Launch quickly. Display a launch screen that transitions seamlessly into the first screen. No splash screens with logos. Restore previous state.
Defer sign-in. Let users explore before requiring account creation. Support Sign in with Apple and passkeys.
Keep onboarding brief. Three screens max. Let users skip. Teach through progressive disclosure and contextual hints.
Use progressive disclosure. Show essentials first, let users drill into details. Don't overwhelm with every option on one screen.
Respect user attention. Consolidate notifications, minimize interruptions, give users control over alerts. Never use notifications for marketing.
Reference Index
| Reference | Topic | Key content |
|---|---|---|
| charting-data.md | Charting Data | Data visualization patterns, accessible charts, interactive elements |
| collaboration-and-sharing.md | Collaboration & Sharing | Share sheets, activity views, collaborative editing, SharePlay |
| drag-and-drop.md | Drag and Drop | Drag sources, drop targets, spring loading, multi-item drag, visual feedback |
| entering-data.md | Entering Data | Text fields, pickers, steppers, input validation, keyboard types, autofill |
| feedback.md | Feedback | Alerts, action sheets, haptic patterns, sound feedback, visual indicators |
| file-management.md | File Management | Document browser, file providers, iCloud integration, document lifecycle |
| going-full-screen.md | Going Full Screen | Full-screen transitions, immersive content, exiting full screen |
| launching.md | Launching | Launch screens, state restoration, cold vs warm launch |
| live-viewing-apps.md | Live Viewing Apps | Live content display, real-time updates, Live Activities, Dynamic Island |
| loading.md | Loading | Activity indicators, progress views, skeleton screens, lazy loading, placeholders |
| managing-accounts.md | Managing Accounts | Sign in with Apple, passkeys, account creation, credential autofill, account deletion |
| managing-notifications.md | Managing Notifications | Permission requests, grouping, actionable notifications, provisional delivery |
| modality.md | Modality | Sheets, alerts, popovers, full-screen modals, when to use each |
| multitasking.md | Multitasking | iPad Split View, Slide Over, Stage Manager, responsive layout, size class transitions |
| offering-help.md | Offering Help | Contextual tips, onboarding hints, help menus, support links |
| onboarding.md | Onboarding | Welcome screens, feature highlights, progressive onboarding, skip options |
| playing-audio.md | Playing Audio | Audio sessions, background audio, Now Playing, audio routing, interruptions |
| playing-haptics.md | Playing Haptics | Core Haptics, UIFeedbackGenerator, haptic patterns, custom haptics |
| playing-video.md | Playing Video | Video player controls, picture-in-picture, AirPlay, full-screen video |
| printing.md | Printing | Print dialogs, page setup, AirPrint integration |
| ratings-and-reviews.md | Ratings & Reviews | SKStoreReviewController, timing, frequency limits, in-app feedback |
…
FAQ
What are 'interaction patterns'?
They are recommended ways for an app to respond to user actions, like providing visual feedback or allowing actions to be undone.
What does 'minimize modality' mean?
It means avoiding screens that block the user from interacting with the rest of the app, unless absolutely necessary.
What is 'progressive disclosure'?
It's showing only essential information first and letting the user see more details if they wish, to avoid overwhelming them.
Details
Original description by the author
Apple Human Interface Guidelines interaction and UX patterns.
Popularity
- GitHub stars
- 48k
- Ranking position
- #3206
- License
- MIT
- Updated
- 10/15/2026
Comments
- …
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