isometric-design
Helps your agent generate angled 3D visuals, without vanishing points. It's great for technical illustrations and clear diagrams.
What it does
This guide teaches how to create designs with a tilted 3D look, like looking at blocks or buildings from above, but without parallel lines converging. It's great for technical illustrations and app interfaces.
When to use it
- ✓When you want a 3D look that isn't realistic but is clear and organized.
- ✓To create app or website illustrations that resemble physical models.
- ✓When drawing technical diagrams where clarity is more important than realism.
Example of what to ask your AI
“Create an app icon with isometric design.”
Want more? Open the sections below.
How to use
The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.
Skill link
Ready-to-paste message
How it works
Isometric design works by using specific angles (usually 30 and 60 degrees) to rotate elements. This keeps parallel lines parallel, creating a clear, tilted view, like in a building game.
Installation
Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.
In the terminal (Claude Code, Codex, Cursor), in your project folder:
npx skills add sickn33/agentic-awesome-skills --skill isometric-designOr download just the file:
curl -L https://raw.githubusercontent.com/sickn33/agentic-awesome-skills/main/plugins/agentic-awesome-skills-claude/skills/design-it/isometric-design/SKILL.md -o SKILL.mdTechnical content (original SKILL.md)
Original text by the author, straight from GitHub.
Isometric Design
"The architect's view. A parallel projection where depth is constant and parallel lines never converge."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
- Parallel Lines: Unlike true 3D, isometric projection has no vanishing point. Everything is viewed from an exact 30-degree angle.
- Top-Down, Angled View: The classic "SimCity" perspective.
- Blocky Architecture: UI elements often look like city blocks or stacked tiles.
Visual DNA
- Colors: Warm Tech or Earth-Grounded Elegance. Isometric designs often look like physical models, so slightly muted, realistic colors work well.
- Typography: Keep text flat to the screen, or map it perfectly to the isometric planes (top, left, right).
- Shadows: Hard, long drop shadows cast at an exact angle (usually -45 or 45 degrees).
Web Implementation
- CSS transforms are perfect for this. Combine
rotateX(60deg)androtateZ(-45deg). - CSS Example:
.isometric-grid {
/* The foundation */
transform-style: preserve-3d;
transform: rotateX(60deg) rotateZ(-45deg);
}
.iso-block {
width: 100px;
height: 100px;
background-color: var(--secondary-base);
position: relative;
transition: transform 0.3s;
}
/* Creating the 3D block with pseudo-elements */
.iso-block::before {
content: '';
position: absolute;
width: 20px; /* Depth */
height: 100%;
background-color: var(--primary-text); /* Darker shade for side */
right: 100%;
transform-origin: right;
transform: skewY(-45deg);
}
.iso-block::after {
content: '';
position: absolute;
width: 100%;
height: 20px; /* Depth */
background-color: var(--cta-highlight); /* Lightest shade for top/bottom */
top: 100%;
transform-origin: top;
transform: skewX(-45deg);
}
.iso-block:hover {
transform: translateZ(20px) translate(-10px, -10px);
}
App Implementation
SwiftUI
struct IsometricView: View {
var body: some View {
ZStack {
Color.white.ignoresSafeArea()
// Isometric Stack
VStack(spacing: 0) {
// Top layer
Rectangle()
.fill(Color.blue)
.frame(width: 150, height: 150)
.overlay(Text("TOP").foregroundColor(.white))
// Shadow simulation
Rectangle()
.fill(Color.black.opacity(0.2))
.frame(width: 150, height: 20)
}
// The exact 3D transformations for Isometric projection
.rotationEffect(.degrees(-45))
.rotation3DEffect(.degrees(60), axis: (x: 1, y: 0, z: 0))
}
}
}
- SwiftUI's
.rotation3DEffectmakes this surprisingly easy. Rotate Z by -45 degrees first (via.rotationEffect), then rotate X by 60 degrees. - You can stack multiple views along the Z-axis (or simulate it with Y offsets before the 3D rotation) to create towering isometric city blocks.
Flutter
import 'dart:math';
class IsometricScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white,
body: Center(
child: Transform(
// The Isometric Matrix Math
alignment: FractionalOffset.center,
transform: Matrix4.identity()
..setEntry(3, 2, 0.001) // perspective
..rotateX(pi / 3) // 60 degrees
..rotateZ(-pi / 4), // -45 degrees
child: Container(
width: 150,
height: 150,
decoration: BoxDecoration(
color: Colors.blue,
boxShadow: [
// Hard isometric drop shadow
BoxShadow(
color: Colors.black.withOpacity(0.3),
offset: const Offset(20, 20),
blurRadius: 0, // No blur for isometric
),
],
),
child: const Center(child: Text('ISO BLOCK', style: TextStyle(color: Colors.white))),
),
),
),
);
}
}
TransformwithMatrix4is required in Flutter. ApplyingrotateXandrotateZyields the classic isometric grid.
…
FAQ
What's the difference between isometric and normal 3D design?
In normal 3D, parallel lines converge to a vanishing point, like in real life. In isometric, parallel lines stay parallel, giving a more schematic and less realistic view.
Why are the colors more muted?
Softer, more realistic colors help create a physical model feel, matching the tilted perspective.
How do the shadows work?
Shadows are usually hard and long, cast at an exact angle to reinforce the illusion of depth and the light source direction.
Details
Original description by the author
Web and App implementation guide for Isometric Design. Trigger when user wants angled 3D appearances without vanishing points, often used for technical illustrations.
Popularity
- GitHub stars
- 48k
- Ranking position
- #2789
- License
- MIT
- Updated
- 10/15/2026
Comments
- …
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