neumorphism
Makes your agent use the Neumorphism (Soft UI) style. It's ideal for creating interfaces with soft shadows and an extruded effect.
What it does
Neumorphism is a design style that makes elements look extruded from the background, as if made of the same material and lit by a single light source. It uses light and dark shadows to create this soft 3D effect.
When to use it
- ✓When you want a modern and soft look for buttons or cards.
- ✓When creating interfaces that mimic physical objects popping out of the screen.
- ✓To add depth to design elements without using borders.
Example of what to ask your AI
“Create a Neumorphism-style button that appears to sink when clicked.”
Want more? Open the sections below.
How to use
The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.
Skill link
Ready-to-paste message
How it works
Neumorphism works by using two shadows: a light one on the side facing the light and a dark one on the opposite side. The element and background share the same color, and the shadows create the illusion of depth.
Installation
Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.
In the terminal (Claude Code, Codex, Cursor), in your project folder:
npx skills add sickn33/agentic-awesome-skills --skill neumorphismOr download just the file:
curl -L https://raw.githubusercontent.com/sickn33/agentic-awesome-skills/main/plugins/agentic-awesome-skills-claude/skills/design-it/neumorphism/SKILL.md -o SKILL.mdTechnical content (original SKILL.md)
Original text by the author, straight from GitHub.
Neumorphism (Soft UI)
"Elements extruded from the background material itself, shaped by a singular, persistent light source."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
- Unified Surface Color: The background and the elements MUST share the exact same base color.
- Dual Shadows: Elements are shaped by two shadows: a light shadow (highlight) on the side facing the light source, and a dark shadow on the opposite side.
- No Borders: The shape is entirely defined by the shadows.
Visual DNA
- Colors: Works best with mid-tone neutrals. Desert Mirage, Earth-Grounded Elegance, or Sophisticated Neutral are perfect. Avoid pure white or pure black (shadows/highlights won't show).
- Typography: Soft, rounded sans-serifs (e.g.,
Nunito,Quicksand). - Shapes: Pill shapes, rounded rectangles. Sharp corners break the illusion of extruded material.
Web Implementation
- The magic is entirely in
box-shadowmanipulating light and dark variants of the base color. - CSS Example:
:root {
--base-color: #E6E2DD; /* From Sophisticated Neutral */
--highlight: #ffffff;
--shadow: #c4c0bc;
}
body {
background-color: var(--base-color);
}
.neu-element {
background-color: var(--base-color);
border-radius: 20px;
/* Top-left highlight, Bottom-right shadow */
box-shadow: 9px 9px 18px var(--shadow),
-9px -9px 18px var(--highlight);
padding: 32px;
}
.neu-pressed {
/* Inset shadows for pressed/active state */
border-radius: 20px;
background: var(--base-color);
box-shadow: inset 9px 9px 18px var(--shadow),
inset -9px -9px 18px var(--highlight);
}
App Implementation
SwiftUI
struct NeuCard: View {
let baseColor = Color(red: 0.90, green: 0.89, blue: 0.87) // #E6E2DD
var body: some View {
VStack(spacing: 24) {
Text("Neumorphic Card")
.font(.system(size: 20, weight: .semibold, design: .rounded))
Text("Extruded from the surface itself.")
.font(.system(size: 15, design: .rounded))
.foregroundColor(.secondary)
}
.padding(32)
.background(baseColor)
.cornerRadius(20)
// Light shadow (top-left)
.shadow(color: Color.white.opacity(0.7), radius: 10, x: -8, y: -8)
// Dark shadow (bottom-right)
.shadow(color: Color.black.opacity(0.15), radius: 10, x: 8, y: 8)
}
}
// Pressed / inset neumorphic button
struct NeuButton: View {
@State private var isPressed = false
let baseColor = Color(red: 0.90, green: 0.89, blue: 0.87)
var body: some View {
Button(action: {}) {
Text("Press Me")
.font(.system(size: 16, weight: .semibold, design: .rounded))
.foregroundColor(.primary)
.padding(.horizontal, 32)
.padding(.vertical, 16)
}
.background(
Group {
if isPressed {
// Inset effect using inner shadow (ZStack trick)
RoundedRectangle(cornerRadius: 16)
.fill(baseColor)
.overlay(
RoundedRectangle(cornerRadius: 16)
.stroke(baseColor, lineWidth: 4)
.shadow(color: Color.black.opacity(0.2), radius: 4, x: 4, y: 4)
.clipShape(RoundedRectangle(cornerRadius: 16))
)
.overlay(
RoundedRectangle(cornerRadius: 16)
.stroke(baseColor, lineWidth: 4)
.shadow(color: Color.white.opacity(0.7), radius: 4, x: -4, y: -4)
.clipShape(RoundedRectangle(cornerRadius: 16))
)
} else {
RoundedRectangle(cornerRadius: 16)
.fill(baseColor)
.shadow(color: Color.white.opacity(0.7), radius: 10, x: -8, y: -8)
.shadow(color: Color.black.opacity(0.15), radius: 10, x: 8, y: 8)
}
}
)
.buttonStyle(.plain)
.simultaneousGesture(
…
FAQ
Do I need to use specific colors?
It works best with mid-tone neutral colors. Avoid pure white or pure black, as the shadows won't show correctly.
Can I use sharp corners?
No, Neumorphism works best with rounded corners or pill shapes to maintain the illusion of extruded material.
How do I create the 'pressed' button effect?
For the 'pressed' effect, the shadows are inverted and applied as inset shadows, making the element look sunken into the background.
Details
Original description by the author
Web and App implementation guide for Neumorphism (Soft UI). Trigger when user wants soft shadows, extruded appearance, and light source simulation.
Popularity
- GitHub stars
- 48k
- Ranking position
- #2796
- License
- MIT
- Updated
- 10/15/2026
Comments
- …
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