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General coding48k · #4028

robius-event-action

Has your agent handle events and actions within the Robius system. It understands how user and system interactions work.

What it does

This tool helps organize how different parts of a computer program communicate. It defines patterns so that actions (like clicking a button) and events (like receiving a message) are handled in an organized way.

When to use it

  • ✓When creating new custom actions in a program.
  • ✓When you need different parts of the program to react to events.
  • ✓To manage communication between visual elements (widgets).

Example of what to ask your AI

“How can I set up the program so that clicking a button sends a specific message?”

Want more? Open the sections below.

How to use

The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.

Skill link

https://github.com/sickn33/agentic-awesome-skills/blob/main/plugins/agentic-awesome-skills-claude/skills/robius-event-action/SKILL.md

Ready-to-paste message

Use this skill to help me: https://github.com/sickn33/agentic-awesome-skills/blob/main/plugins/agentic-awesome-skills-claude/skills/robius-event-action/SKILL.md Read the SKILL.md file at that link and follow its instructions for my task.
How it works

It works by defining 'actions' that can be triggered by events. These actions are then processed in a central location within the program, ensuring everything is handled consistently.

Installation

Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.

In the terminal (Claude Code, Codex, Cursor), in your project folder:

npx skills add sickn33/agentic-awesome-skills --skill robius-event-action

Or download just the file:

curl -L https://raw.githubusercontent.com/sickn33/agentic-awesome-skills/main/plugins/agentic-awesome-skills-claude/skills/robius-event-action/SKILL.md -o SKILL.md
Technical content (original SKILL.md)

Original text by the author, straight from GitHub.

Supporting material availability

This catalog copy contains the inline guidance below, but does not include the following supporting paths. They are external prerequisites, not bundled files:

  • <support-root>/references/action-patterns.md
  • <support-root>/references/event-handling.md
  • <support-root>/references/moly-action-patterns.md

Ask for the original supporting material or an existing installation before using a step that depends on these paths; this catalog does not identify a verified download source for them. Resolve each path relative to that installation, inspect its contents, and verify any applicable license and execution prerequisites. Do not run a command or claim a referenced procedure was followed until its required file exists. Do not fabricate the missing scripts or treat an unrelated file with the same name as equivalent. Independent steps fully documented here can proceed within the user’s authorized scope; report any dependent step as unavailable.

Robius Event and Action Patterns Skill

Best practices for event handling and action patterns in Makepad applications based on Robrix and Moly codebases.

Source codebases:

  • Robrix: Matrix chat client - MessageAction, RoomsListAction, AppStateAction
  • Moly: AI chat application - StoreAction, ChatAction, NavigationAction, Timer patterns

When to Use

Use this skill when:

  • Implementing custom actions in Makepad
  • Handling events in widgets
  • Centralizing action handling in App
  • Widget-to-widget communication
  • Keywords: makepad action, makepad event, widget action, handle_actions, cx.widget_action

Custom Action Pattern

Defining Domain-Specific Actions

use makepad_widgets::*;

/// Actions emitted by the Message widget
#[derive(Clone, DefaultNone, Debug)]
pub enum MessageAction {
    /// User wants to react to a message
    React { details: MessageDetails, reaction: String },
    /// User wants to reply to a message
    Reply(MessageDetails),
    /// User wants to edit a message
    Edit(MessageDetails),
    /// User wants to delete a message
    Delete(MessageDetails),
    /// User requested to open context menu
    OpenContextMenu { details: MessageDetails, abs_pos: DVec2 },
    /// Required default variant
    None,
}

/// Data associated with a message action
#[derive(Clone, Debug)]
pub struct MessageDetails {
    pub room_id: OwnedRoomId,
    pub event_id: OwnedEventId,
    pub content: String,
    pub sender_id: OwnedUserId,
}

Emitting Actions from Widgets

impl Widget for Message {
    fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
        self.view.handle_event(cx, event, scope);

        let area = self.view.area();
        match event.hits(cx, area) {
            Hit::FingerDown(_fe) => {
                cx.set_key_focus(area);
            }
            Hit::FingerUp(fe) => {
                if fe.is_over && fe.is_primary_hit() && fe.was_tap() {
                    // Emit widget action
                    cx.widget_action(
                        self.widget_uid(),
                        &scope.path,
                        MessageAction::Reply(self.get_details()),
                    );
                }
            }
            Hit::FingerLongPress(lpe) => {
                cx.widget_action(
                    self.widget_uid(),
                    &scope.path,
                    MessageAction::OpenContextMenu {
                        details: self.get_details(),
                        abs_pos: lpe.abs,
                    },
                );
            }
            _ => {}
        }
    }
}

Centralized Action Handling in App

Using MatchEvent Trait

impl MatchEvent for App {
    fn handle_startup(&mut self, cx: &mut Cx) {
        // Called once on app startup
        self.initialize(cx);
    }

    fn handle_actions(&mut self, cx: &mut Cx, actions: &Actions) {
        for action in actions {
            // Pattern 1: Direct downcast for non-widget actions
            if let Some(action) = action.downcast_ref::<LoginAction>() {
                match action {
                    LoginAction::LoginSuccess => {
                        self.app_state.logged_in = true;
                        self.update_ui_visibility(cx);
                    }
                    LoginAction::LoginFailure(error) => {
                        self.show_error(cx, error);
                    }
                }

…
FAQ

What are 'actions' and 'events'?

Actions are things the program does in response to an instruction (e.g., 'save file'). Events are things that happen that the program can detect (e.g., 'the mouse clicked').

What is 'Makepad'?

Makepad is a tool used for building user interfaces for applications.

Why is it important to have patterns for actions and events?

Having patterns helps keep the code organized, easier to understand, and less prone to errors, especially in large and complex programs.

Details

Original description by the author

CRITICAL: Use for Robius event and action patterns. Triggers on: custom action, MatchEvent, post_action, cx.widget_action, handle_actions, DefaultNone, widget action, event handling, 事件处理, 自定义动作

repo: sickn33/agentic-awesome-skills

Popularity

GitHub stars
48k
Ranking position
#4028
License
MIT
Updated
10/15/2026

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