skeuomorphism
Helps your agent use the Skeuomorphism style. It's useful for interfaces that mimic real-world objects, with realistic textures.
What it does
It's a design style that makes digital elements (like buttons or icons) look like real-world objects. Think of buttons that resemble physical light switches or textures mimicking wood or metal.
When to use it
- ✓When you want a button to look like a physical toggle switch.
- ✓When designing an app that imitates a real-world object, like an old calculator.
- ✓To give a tactile feel to interface elements, like leather or metal textures.
Example of what to ask your AI
“Create a power button that looks like an old-fashioned light switch.”
Want more? Open the sections below.
How to use
The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.
Skill link
Ready-to-paste message
How it works
This style uses shadows, gradients, and textures to create the illusion of depth and realism. It mimics how light interacts with physical objects to make digital elements appear three-dimensional and touchable.
Installation
Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.
In the terminal (Claude Code, Codex, Cursor), in your project folder:
npx skills add sickn33/agentic-awesome-skills --skill skeuomorphismOr download just the file:
curl -L https://raw.githubusercontent.com/sickn33/agentic-awesome-skills/main/plugins/agentic-awesome-skills-claude/skills/design-it/skeuomorphism/SKILL.md -o SKILL.mdTechnical content (original SKILL.md)
Original text by the author, straight from GitHub.
Skeuomorphism
"Digital interfaces that look and behave like their physical counterparts."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
- Realistic Textures: Leather, brushed metal, wood grain, paper. The UI should feel like a physical object you can touch.
- Physical Lighting & Depth: Intense attention to specular highlights, drop shadows, inner shadows, bevels, and ambient occlusion.
- Real-world Metaphors: Switches that look like hardware toggles, dials with physical notches, notepads with binding rings.
Visual DNA
- Colors: Highly dependent on the material being simulated. For rich, classic skeuomorphism, use the Industrial Chic (for metal/hardware) or Monochromatic Brown (for wood/leather) palettes.
- Typography: Fonts that match the physical object (e.g., typewriter fonts for paper, LCD fonts for digital screens, embossed sans-serifs for hardware buttons).
- Details: Screws, stitching, glare, and gradients are your primary tools.
Web Implementation
- Heavy use of layered background images (textures), complex gradients, and multiple box-shadows.
- CSS Example:
.skeuo-button {
/* Brushed metal effect */
background: linear-gradient(180deg, #e0e0e0 0%, #a0a0a0 100%),
url('brushed-metal-texture.png');
background-blend-mode: overlay;
border: 1px solid #7a7a7a;
border-radius: 50%;
width: 80px;
height: 80px;
/* Bevel, inner highlight, and drop shadow */
box-shadow:
inset 0 2px 4px rgba(255,255,255,0.8), /* Top highlight */
inset 0 -2px 4px rgba(0,0,0,0.4), /* Bottom shading */
0 4px 6px rgba(0,0,0,0.5), /* Drop shadow */
0 1px 1px rgba(0,0,0,0.2);
}
.skeuo-button:active {
/* Pressing the physical button */
box-shadow:
inset 0 4px 8px rgba(0,0,0,0.6),
inset 0 -1px 2px rgba(255,255,255,0.4),
0 1px 1px rgba(0,0,0,0.2);
transform: translateY(2px);
}
App Implementation
SwiftUI
struct SkeuoButton: View {
@State private var isPressed = false
var body: some View {
Button(action: {}) {
Text("POWER")
.font(.system(size: 14, weight: .bold))
.foregroundColor(.white)
.textCase(.uppercase)
}
.frame(width: 80, height: 80)
.background(
ZStack {
// Brushed metal base
Circle()
.fill(
LinearGradient(
colors: [Color(white: 0.88), Color(white: 0.63)],
startPoint: .top,
endPoint: .bottom
)
)
// Inner highlight (top bevel)
Circle()
.stroke(
LinearGradient(
colors: [.white.opacity(0.8), .clear],
startPoint: .top,
endPoint: .center
),
lineWidth: 2
)
.padding(1)
}
)
.clipShape(Circle())
// Outer bezel ring
.overlay(Circle().stroke(Color(white: 0.5), lineWidth: 1))
// Physical drop shadow
.shadow(color: .black.opacity(isPressed ? 0.2 : 0.5), radius: isPressed ? 2 : 6,
x: 0, y: isPressed ? 1 : 4)
.scaleEffect(isPressed ? 0.96 : 1.0)
.animation(.easeOut(duration: 0.1), value: isPressed)
.simultaneousGesture(
DragGesture(minimumDistance: 0)
.onChanged { _ in isPressed = true }
.onEnded { _ in isPressed = false }
)
}
}
- Stack multiple shapes (
Circle,RoundedRectangle) with different gradients to build up realistic depth. - Use
.overlay()with stroked shapes for highlight bezels along the edges. - The pressed state should reduce shadow AND scale — simulating a physical push.
Flutter
class SkeuoButton extends StatefulWidget {
@override
State<SkeuoButton> createState() => _SkeuoButtonState();
}
class _SkeuoButtonState extends State<SkeuoButton> {
bool _isPressed = false;
@override
Widget build(BuildContext context) {
return GestureDetector(
…
FAQ
What is 'skeuomorphism'?
It's a design term that describes digital interfaces that mimic physical objects, making them feel more familiar and intuitive.
Why use 'skeuomorphism'?
It helps users understand how to interact with digital elements because they resemble things they already know in the real world.
Is it different from 'flat design'?
Yes, 'flat design' is simpler, using solid colors and fewer details. 'Skeuomorphism' is more realistic and detailed, imitating physical objects.
Details
Original description by the author
Web and App implementation guide for Skeuomorphism. Trigger when user wants UI to mimic real-world objects, realistic textures, or physical metaphors.
Popularity
- GitHub stars
- 48k
- Ranking position
- #2800
- License
- MIT
- Updated
- 10/15/2026
Comments
- …
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