spatial-computing-ui
Lets your agent design interfaces with floating elements that understand the environment. Ideal for styles like Apple Vision Pro, creating immersion.
What it does
This skill helps create user interfaces that seem to float in space, as if made of glass and light. It's like having 3D windows that react to your gaze.
When to use it
- ✓When you want screen elements to appear to float in the air.
- ✓When creating a look reminiscent of Apple Vision Pro.
- ✓To make buttons that react when you look at them.
Example of what to ask your AI
“Create an interface with floating windows and buttons that glow when looked at.”
Want more? Open the sections below.
How to use
The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.
Skill link
Ready-to-paste message
How it works
It uses design techniques to simulate 3D depth and materials like frosted glass. Elements react to the user's gaze, changing color or size.
Installation
Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.
In the terminal (Claude Code, Codex, Cursor), in your project folder:
npx skills add sickn33/agentic-awesome-skills --skill spatial-computing-uiOr download just the file:
curl -L https://raw.githubusercontent.com/sickn33/agentic-awesome-skills/main/plugins/agentic-awesome-skills-claude/skills/design-it/spatial-computing-ui/SKILL.md -o SKILL.mdTechnical content (original SKILL.md)
Original text by the author, straight from GitHub.
Spatial Computing UI
"A step beyond Spatial Design. Fully 3D windows floating in augmented reality."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
- Z-Space Hierarchy: Not just drop shadows, but actual 3D distance. Modals float 10px in front of the main window.
- Gaze-Based Interaction Cues: Elements highlight vividly when hovered, anticipating eye-tracking or precise pointer control.
- Glass and Light: Windows are thick sheets of frosted glass that bend light and cast soft shadows onto the physical environment.
Visual DNA
- Colors: Relies entirely on the background environment. Uses purely translucent whites (
rgba(255,255,255,0.x)) and blacks. - Typography:
SF Pro. Heavy use of varied font weights (Regular, Semibold, Bold) to create hierarchy. - Shapes: High border radii (
24px-32px). Everything is a rounded rectangle or a perfect circle.
Web Implementation
- Best emulated using CSS 3D transforms to simulate the user's perspective.
- CSS Example:
body {
/* Simulate the physical room */
background: url('living-room.jpg') center/cover;
perspective: 1200px;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
}
.spatial-window {
width: 800px;
height: 600px;
border-radius: 32px;
/* The Glass Material */
background: rgba(255, 255, 255, 0.15);
backdrop-filter: blur(50px) saturate(200%);
-webkit-backdrop-filter: blur(50px) saturate(200%);
/* Specular Highlights */
border: 1px solid rgba(255, 255, 255, 0.4);
box-shadow:
inset 0 1px 2px rgba(255, 255, 255, 0.8),
0 30px 60px rgba(0, 0, 0, 0.3);
/* 3D Positioning */
transform: translateZ(-100px);
transform-style: preserve-3d;
}
.spatial-modal {
/* Floating in front of the main window */
position: absolute;
top: 50%; left: 50%;
transform: translate(-50%, -50%) translateZ(50px);
background: rgba(255, 255, 255, 0.6); /* More opaque */
backdrop-filter: blur(30px);
border-radius: 24px;
padding: 30px;
box-shadow: 0 20px 40px rgba(0, 0, 0, 0.2);
}
.spatial-btn {
/* Gaze/Hover interaction */
background: rgba(0,0,0,0.05);
transition: all 0.2s cubic-bezier(0.2, 0.8, 0.2, 1);
}
.spatial-btn:hover {
background: rgba(255,255,255,0.4);
transform: translateZ(10px) scale(1.05);
box-shadow: 0 10px 20px rgba(0,0,0,0.1);
}
App Implementation
SwiftUI (visionOS Native / iOS emulation)
struct SpatialComputingView: View {
var body: some View {
ZStack {
// Simulated room environment
Image("living-room")
.resizable()
.aspectRatio(contentMode: .fill)
.ignoresSafeArea()
// Spatial Window
VStack(spacing: 24) {
Text("Spatial Window")
.font(.title).fontWeight(.bold)
.foregroundColor(.white)
// Gaze-reactive button
Button(action: {}) {
Text("Focus Me")
.fontWeight(.semibold)
.foregroundColor(.white)
.padding(.horizontal, 32)
.padding(.vertical, 16)
// .hoverEffect() is magic on visionOS/iPadOS
// .hoverEffect(.highlight)
}
.background(Color.black.opacity(0.2))
.clipShape(Capsule())
}
.padding(60)
// The magic glass material
.background(.ultraThinMaterial)
.cornerRadius(32)
// Specular edge highlight
.overlay(
RoundedRectangle(cornerRadius: 32)
.stroke(Color.white.opacity(0.4), lineWidth: 1)
)
// Environmental shadow
.shadow(color: .black.opacity(0.3), radius: 40, y: 30)
// Z-Space Modal simulation (if on iOS)
// On visionOS, this would be a separate window volume
Text("Floating Modal")
.foregroundColor(.white)
.padding(30)
.background(.thinMaterial)
.cornerRadius(24)
.shadow(color: .black.opacity(0.4), radius: 30, y: 20)
…
FAQ
What is 'Z-Space Hierarchy'?
It means elements have real depth. A smaller window might float closer to you than the main window.
How do elements react to gaze?
They become brighter or change slightly when the user looks directly at them, as if anticipating a touch.
Why use glass and light?
To give the feeling that the elements are real objects floating in the environment, with reflections and shadows.
Details
Original description by the author
Web and App implementation guide for Spatial Computing UI. Trigger when user wants floating elements, environmental awareness, and Apple Vision Pro style.
Popularity
- GitHub stars
- 48k
- Ranking position
- #2802
- License
- MIT
- Updated
- 10/15/2026
Comments
- …
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