spatial-design
Helps your agent create layouts that adapt to the environment. Inspired by Apple Vision Pro, it's good for mixed reality and immersive experiences.
What it does
This design style creates interfaces that look like glass or transparent panels. They react to the ambient lighting and give the feeling that the interface is in the same space as you.
When to use it
- ✓Creating an app with a futuristic and immersive look.
- ✓Developing an interface for mixed reality glasses.
- ✓Making a website that looks like it has elements floating in space.
Example of what to ask your AI
“Create a user interface with glass panels that react to the ambient light.”
Want more? Open the sections below.
How to use
The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.
Skill link
Ready-to-paste message
How it works
It uses blur and transparency effects to make elements look like glass. Colors come from the background, and there's a subtle rim light to add depth.
Installation
Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.
In the terminal (Claude Code, Codex, Cursor), in your project folder:
npx skills add sickn33/agentic-awesome-skills --skill spatial-designOr download just the file:
curl -L https://raw.githubusercontent.com/sickn33/agentic-awesome-skills/main/plugins/agentic-awesome-skills-claude/skills/design-it/spatial-design/SKILL.md -o SKILL.mdTechnical content (original SKILL.md)
Original text by the author, straight from GitHub.
Spatial Design
"UI that belongs in the room with you. Transparent, glass-like panels that react to the lighting of the physical space."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
- Environmental Transparency: The UI acts like a glass pane. It is deeply reliant on background blur, but specifically aims to let the environment (or a simulated environment image) dictate the mood.
- Dynamic Lighting: Elements respond to cursor position as if a flashlight is shining on them.
- Subtle Volume: Not flat, but not extremely 3D. Elements have a very thin rim of light around the edge (specular highlight).
Visual DNA
- Colors: Almost exclusively uses
rgba()white or black. The actual color comes entirely from the background environment. - Typography: Extremely sharp, high legibility. Often uses varying font weights to establish hierarchy without relying on color. Apple's
SF Prois the gold standard here. - Icons: Outlined, high-legibility glyphs.
Web Implementation
- CSS Example:
body {
/* Needs a complex background to look right */
background: url('room-environment.jpg') cover;
}
.spatial-panel {
/* The core material */
background: rgba(255, 255, 255, 0.2); /* Very sheer */
backdrop-filter: blur(40px) saturate(150%);
-webkit-backdrop-filter: blur(40px) saturate(150%);
border-radius: 32px;
padding: 40px;
/* The specular rim light */
box-shadow:
inset 0 1px 1px rgba(255,255,255,0.6),
inset 0 0 1px 1px rgba(255,255,255,0.2),
0 24px 48px rgba(0,0,0,0.1);
}
.spatial-btn {
background: rgba(0,0,0,0.1);
color: white;
border-radius: 20px;
padding: 12px 24px;
backdrop-filter: blur(10px);
transition: all 0.2s;
}
.spatial-btn:hover {
background: rgba(255,255,255,0.2);
/* Highlight effect */
box-shadow: inset 0 0 20px rgba(255,255,255,0.4);
}
App Implementation
SwiftUI
struct SpatialDesignView: View {
var body: some View {
ZStack {
// Environment background
Image("room-environment")
.resizable()
.aspectRatio(contentMode: .fill)
.ignoresSafeArea()
// Spatial Panel
VStack(spacing: 24) {
Text("Environmental UI")
.font(.title).fontWeight(.bold)
.foregroundColor(.white)
Button(action: {}) {
Text("Interact")
.foregroundColor(.white)
.padding(.horizontal, 32)
.padding(.vertical, 16)
}
.background(.ultraThinMaterial)
.clipShape(Capsule())
.overlay(Capsule().stroke(Color.white.opacity(0.3), lineWidth: 1))
}
.padding(40)
.background(.ultraThinMaterial) // The core spatial material
.cornerRadius(32)
// Specular rim light
.overlay(
RoundedRectangle(cornerRadius: 32)
.stroke(
LinearGradient(
colors: [.white.opacity(0.6), .white.opacity(0.1)],
startPoint: .topLeading, endPoint: .bottomTrailing
),
lineWidth: 1
)
)
// Very soft, diffuse shadow
.shadow(color: .black.opacity(0.1), radius: 40, y: 20)
}
}
}
.background(.ultraThinMaterial)is exactly what Apple uses for this aesthetic.- The specular highlight is critical. Use an
.overlaywith aLinearGradientstroke to simulate a light source hitting the top-left edge of the glass.
Flutter
import 'dart:ui';
class SpatialDesignScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
fit: StackFit.expand,
children: [
Image.asset('assets/room-environment.jpg', fit: BoxFit.cover),
Center(
child: ClipRRect(
borderRadius: BorderRadius.circular(32),
child: BackdropFilter(
filter: ImageFilter.blur(sigmaX: 30.0, sigmaY: 30.0),
child: Container(
…
FAQ
What does 'UI that belongs in the room with you' mean?
It means the interface doesn't look like a flat screen, but rather a physical object that's part of your surrounding environment, like a glass panel.
Why are the colors almost always white or black?
Because the idea is for the interface to 'borrow' colors from the background environment, becoming part of it.
How does the 'subtle volume' effect work?
It's a light effect on the edges of elements that simulates how real light would hit a glass object, giving a sense of volume without being exaggerated.
Details
Original description by the author
Web and App implementation guide for Spatial Design. Trigger when user wants environment-aware layouts, Apple Vision Pro inspiration, and mixed reality aesthetics.
Popularity
- GitHub stars
- 48k
- Ranking position
- #2803
- License
- MIT
- Updated
- 10/15/2026
Comments
- …
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