threejs-materials
Makes your agent apply styles and appearances to 3D objects. It can use ready-made materials or create custom ones with textures.
What it does
This tool helps create and adjust the appearance of objects in 3D models using Three.js. You can define how light interacts with surfaces, apply textures, and create visual effects.
When to use it
- ✓When you want to change the color or shininess of a 3D object.
- ✓When adding textures (like images) to a 3D object.
- ✓To create custom visual effects on a 3D model.
Example of what to ask your AI
“How do I make this cube red and shiny?”
Want more? Open the sections below.
How to use
The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.
Skill link
Ready-to-paste message
How it works
The tool uses instructions to set up different types of 'materials' that define how objects look. It adjusts properties like color, texture, and how light reflects.
Installation
Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.
In the terminal (Claude Code, Codex, Cursor), in your project folder:
npx skills add sickn33/agentic-awesome-skills --skill threejs-materialsOr download just the file:
curl -L https://raw.githubusercontent.com/sickn33/agentic-awesome-skills/main/plugins/agentic-awesome-skills-claude/skills/threejs-materials/SKILL.md -o SKILL.mdTechnical content (original SKILL.md)
Original text by the author, straight from GitHub.
Three.js Materials
Detailed Guide
Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
Use this skill when tackling tasks related to its primary domain or functionality as described above.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
FAQ
What is a material in 3D?
It's like the 'skin' of a 3D object, defining its color, texture, shininess, and how it reacts to light.
What is PBR?
PBR stands for 'Physically Based Rendering'. It's a modern way to create materials that look more like the real world.
Can I use my own images as textures?
Yes, the tool allows you to apply images to give objects detail and realism.
Details
Original description by the author
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Popularity
- GitHub stars
- 48k
- Ranking position
- #4376
- License
- MIT
- Updated
- 10/15/2026
Comments
- …
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