threejs-shaders
Lets your agent create custom visual effects using code. It can modify how objects look in unique ways.
What it does
This tool helps create custom 3D visual effects using special code (shaders). It allows you to modify how objects look and create unique animations in projects built with the Three.js library.
When to use it
- ✓Creating a realistic water effect in a 3D game.
- ✓Making an object glow or change color dynamically.
- ✓Deforming an object's shape in an unconventional way.
Example of what to ask your AI
“Create a shader to make a sphere look like it's made of molten lava.”
Want more? Open the sections below.
How to use
The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.
Skill link
Ready-to-paste message
How it works
The AI writes special code (GLSL) that tells the computer how to draw each pixel on the screen. It uses 'uniforms' to control variables like color and movement, enabling unique visual effects.
Installation
Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.
In the terminal (Claude Code, Codex, Cursor), in your project folder:
npx skills add sickn33/agentic-awesome-skills --skill threejs-shadersOr download just the file:
curl -L https://raw.githubusercontent.com/sickn33/agentic-awesome-skills/main/plugins/agentic-awesome-skills-claude/skills/threejs-shaders/SKILL.md -o SKILL.mdTechnical content (original SKILL.md)
Original text by the author, straight from GitHub.
Three.js Shaders
Detailed Guide
Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
- You need custom shader logic in Three.js.
- The task involves
ShaderMaterial, uniforms, GLSL, vertex deformation, or fragment-based effects. - You are extending material behavior beyond what built-in materials provide.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
FAQ
What is GLSL?
GLSL is a programming language used to create shaders, which are programs that run on the graphics card to generate visuals.
What are 'uniforms'?
Uniforms are like variables you can pass into the shader to control its behavior, such as color, light position, or animation speed.
Can I use this in any 3D project?
This tool is specific to projects using the Three.js library for web-based 3D graphics.
Details
Original description by the author
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Popularity
- GitHub stars
- 48k
- Ranking position
- #4378
- License
- MIT
- Updated
- 10/15/2026
Comments
- …
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