threejs-textures
Makes your agent work with images in 3D. It can apply textures to objects, use environment maps, and optimize how images are loaded.
What it does
This tool helps you work with images (textures) in 3D projects made with Three.js. It explains how to apply images to objects, adjust their properties, and use different map types for more realism.
When to use it
- ✓When you want to apply an image to a 3D object.
- ✓When adjusting how an image fits onto an object (UV mapping).
- ✓When setting up environment maps or HDR images for realistic lighting.
Example of what to ask your AI
“How do I apply a wood image to a cube in Three.js?”
Want more? Open the sections below.
How to use
The easiest way: copy the message below and paste it into Claude, ChatGPT, Cursor or any AI. It reads the skill and follows the instructions.
Skill link
Ready-to-paste message
How it works
The tool uses information about how images are applied to 3D surfaces, adjusting settings like repetition and filters. It also explains how to use environment maps to simulate real-world lighting.
Installation
Easiest way: copy the skill link and paste it into Claude, ChatGPT or Cursor asking it to follow the instructions.
In the terminal (Claude Code, Codex, Cursor), in your project folder:
npx skills add sickn33/agentic-awesome-skills --skill threejs-texturesOr download just the file:
curl -L https://raw.githubusercontent.com/sickn33/agentic-awesome-skills/main/plugins/agentic-awesome-skills-claude/skills/threejs-textures/SKILL.md -o SKILL.mdTechnical content (original SKILL.md)
Original text by the author, straight from GitHub.
Three.js Textures
Detailed Guide
Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
- You need to load, configure, or optimize textures in Three.js.
- The task involves UV mapping, texture settings, cubemaps, environment maps, or HDR texture workflows.
- You are working on surface detail and material inputs rather than geometry or animation.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
FAQ
What is UV mapping?
It's like 'unwrapping' a 3D object so a 2D image can be correctly applied to its surface.
What are environment maps?
These are special images that simulate the lighting of a location, helping to create more realistic reflections and shadows on 3D objects.
Can I use any image type?
Generally yes, but formats like JPG and PNG are common. For environment maps, formats like HDR can offer better lighting quality.
Details
Original description by the author
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Popularity
- GitHub stars
- 48k
- Ranking position
- #4380
- License
- MIT
- Updated
- 10/15/2026
Comments
- …
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